Difference between revisions of "MonarchEndless:Principality"

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(Created page with "Principalities are thematic groups of knowledge. Each Principality is rated one through five. Higher levels unlock new Aspects (discrete powers) and Benefits (Colony/Servant a...")
 
 
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Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes.
 
Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes.
 
==[[MonarchEndless:Princip_Staves|Staves]]==
 
==[[MonarchEndless:Princip_Staves|Staves]]==
Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and .
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Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and Stewards.
 
==[[MonarchEndless:Princip_Veils|Veils]]==
 
==[[MonarchEndless:Princip_Veils|Veils]]==
 
Illusions. Deceive, trick, and lie to your enemies. Favored by Shades.
 
Illusions. Deceive, trick, and lie to your enemies. Favored by Shades.

Latest revision as of 17:23, 18 May 2016

Principalities are thematic groups of knowledge. Each Principality is rated one through five. Higher levels unlock new Aspects (discrete powers) and Benefits (Colony/Servant abilities). Buying a Principality linked to your Caste is cheaper than buying one outside.

List of Principalities[edit]

Blades[edit]

Martial, melee power. Engage foes up close, rend and crush them with your might. Favored by Marshals.

Bows[edit]

Long-distance power. Strike enemies from afar, leverage distance to your advantaged. Favored by Marshals and Shades.

Censers[edit]

Vapors. Manipulate and change the very air, begetting pleasure or pain. Favored by Scribes and Shades.

Chalices[edit]

Elixirs. Create potions and poisons to mend and maim. Favored by Shades and Stewards.

Cloaks[edit]

Gravity. Flee, fly, and otherwise flout the laws of phsycis. Favored by Diplomats and Shades.

Crowns[edit]

Manipulation. Allow others to see your authority and sway the masses with honeyed words. Favored by Diplomats.

Crucibles[edit]

Alchemy. Change one substance into another through arcane chemistry to suit your ends. Favored by Scribes.

Hammers[edit]

Creation. Shape the world and everything in it by tool, hand, and claw. Favored by Stewards.

Quills[edit]

Messages. Converse with others, spoken and unspoken. Favored by Diplomats and Scribes.

Records[edit]

Time. Speed it up, slow it down, manipulate it to the fullest. Favored by Diplomats and Stewards.

Scepters[edit]

Control. Dominate, convert, and subvert the will of your enemies. Favored by Diplomats and Marshals.

Sheilds[edit]

Protection. Ward yourself and others, grow thick carapaces and endure sieges through fortification and fortitude. Favored by Marshals and Stewards.

Spheres[edit]

Divination. View things from afar, and discover information impossible to know. Favored by Marshals and Scribes.

Staves[edit]

Space. Manipulate locations for a short time to suit your ends. Favored by Scribes and Stewards.

Veils[edit]

Illusions. Deceive, trick, and lie to your enemies. Favored by Shades.