Difference between revisions of "Monkey King"

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Revision as of 16:12, 14 May 2010

Joseph - Monkey King


Background

PL10

Stats

Stats 56 PP

Str 26/+8

Dex 26/+8

Con 26/+8

Int 10/+0

Wis 16/+3

Cha 12/+1

Saves

Saves 11 PP 

Fortitude: +10

Reflex: +10

Will: +10

Combat

Combat 0 PP

Initiative +12

Attack Bonus +4 (Blast +8, Melee +8, Unarmed +10)

Defense Bonus +9 (Dodge +7)

Toughness: +8/10

Tradeoff: -2 Blast Attack, +2 DC

Skills

Skills: 9 PP

Acrobatics 9 (+17)

Concentration 9 (+12)

Escape Artist 2 (+10)

Handle Animal 2 (+3)

Notice 4 (+7)

Sense Motive 6 (+9)

Survival 4 (+7)

Feats

Feats: 28 PP

Accurate Attack

Animal Empathy

Attack Focus (Melee) 4

Attack Specialization (Ki blast) 2

Attack Specialization (Unarmed)

Attractive, Defensive Attack

Defensive Roll 2

Dodge Focus 6

Endurance

Evasion 2

Improved Critical (Unarmed)

Improved Defense

Improved Initiative

Instant Up

Interpose

Luck

Power Attack

Up the Wall

Powers

Powers 37 PP

Impervious Toughness 9 [9]

Speed 7 (1000-4000 MPH; Drawback: Power Loss [When tail is grabbed; Common] -2) [5]

-AP: Leaping 7 (x250 distance; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]

Super-Senses 10 (Hearing: Accurate 2, Extended 1; Vision: Extended 1, Detect [Cracks]: Extended 1, Radius; Low-Light Vision 1, Ultra-Hearing 1, Scent 1) [10]

Super-Strength 6 (Heavy Load: 26 tons; Drawback: Power Loss [When tail is grabbed; Common] -2) [10]

-AP: Damage 12 (Feat: Affects Insubstantial 2; Ex: Area Burst +1, Range +1; Flaws: Action -1, Distracting -1; Drawback: Full power -1, Power Loss [When tail is grabbed; Common] -2) [1]

-AP: Regeneration 5 (Ability/minute 5; Drawback: Power Loss [When tail is grabbed; Common] -2) [1]

Drawbacks

Drawbacks 5 PP

Weakness (when tail is grabbed; Cumulative -1 drain on Strength/round) -5

Complications

[1]

File:Http://www.fightersgeneration.com/characters/chip-acc.jpg