Difference between revisions of "Monmo the Magnificent"

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== Name ==
 
== Name ==
 
*Neutral Magic-user 3
 
*Neutral Magic-user 3
*XP: 5375/10000
+
*XP: 8519/10000
 
*Backstory: Monmo attended the most prestigious school of wizardry in his homeland, due not to native intelligence but his family's wealth.  He managed to disappoint both school and parents and now wanders the land, seeking to gain wealth through adventuring rather than nepotism.
 
*Backstory: Monmo attended the most prestigious school of wizardry in his homeland, due not to native intelligence but his family's wealth.  He managed to disappoint both school and parents and now wanders the land, seeking to gain wealth through adventuring rather than nepotism.
  
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== Racial Abilities ==
 
== Racial Abilities ==
 
*1st level spells: All
 
*1st level spells: All
**Memorized: Sleep x2
+
**Memorized: Magic Missile x1, Sleep x1
 
*Second level spells: ESP, Invisibility
 
*Second level spells: ESP, Invisibility
 
**Memorized: Invisibility
 
**Memorized: Invisibility
  
 
== Equipment ==
 
== Equipment ==
*Gold: 32 gp
+
*Gold: 11 gp
 
*Backpack
 
*Backpack
 
*Spellbook
 
*Spellbook
*Seven flasks of oil
+
*Eight flasks of oil
 
*Lantern
 
*Lantern
 
*One weeks iron rations
 
*One weeks iron rations
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*2 small sacks
 
*2 small sacks
 
*Tinderbox
 
*Tinderbox
 +
*Five flasks holy water
 +
*Three 50 gp gems
 +
*One 125 gem
 +
*Scroll of ''Sleep''

Latest revision as of 04:31, 19 April 2016

A character in the Armageddon's Children B/X Campaign.


Name[edit]

  • Neutral Magic-user 3
  • XP: 8519/10000
  • Backstory: Monmo attended the most prestigious school of wizardry in his homeland, due not to native intelligence but his family's wealth. He managed to disappoint both school and parents and now wanders the land, seeking to gain wealth through adventuring rather than nepotism.

Attributes[edit]

  • STR 12
  • INT 11
  • WIS 11
  • DEX 7 (-1)
  • CON 6 (-1)
  • CHA 10


Combat[edit]

  • HP: 9/9
  • AC: 9
  • Attack: Dagger 1d4
  • Movement: 120/40/120
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysation or Petrification 13
    • Dragon Breath 16
    • Rod, Stave, or Spell: 15

Racial Abilities[edit]

  • 1st level spells: All
    • Memorized: Magic Missile x1, Sleep x1
  • Second level spells: ESP, Invisibility
    • Memorized: Invisibility

Equipment[edit]

  • Gold: 11 gp
  • Backpack
  • Spellbook
  • Eight flasks of oil
  • Lantern
  • One weeks iron rations
  • 2 daggers
  • Waterskin
  • 2 small sacks
  • Tinderbox
  • Five flasks holy water
  • Three 50 gp gems
  • One 125 gem
  • Scroll of Sleep