Monopole

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Monopole PL 10 (150PP)

Init +3; 80ft (Run); Defense 18/15 (5 Base, 3 Dex); BAB +5; +7 Melee (12S Punch), +8 Ranged (10S Energy Blast); SV Dmg +3 (10 Protection), Fort +3, Ref +3, Will +1; Str 14, Dex 16, Con 16, Int 16, Wis 12, Cha 12 (Total 51PP)

Skills: SC: Plastics 6/+11, SC: Magnetics 6/+11, KS: Supervillains 3/+8, KS: Streetwise 4/+9, Spot 4/+5 (Total 23PP)

Feats: Attack Focus (Energy Blast), Expertise, Headquarters (Total 6PP)

Powers:

Magnetic Powersuit (Armor) +10 (Source: Technology; Extras: Running, Energy Blast, Telekinesis, Grapple; Stunts: Strike, Clinging, Sensory Protection) (Cost 6 / Total 60+6PP) Super Intelligence +2 (Source: Mutation) (Cost 2 / Total 4PP)