Difference between revisions of "Morden the Dirger"

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'''3rd-level human bard
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[[Last Afternoon of Athas|<<--Back to Main Page]]
*Neutral (good)'''
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[[File:Morden02a.jpg|thumb|alt=Morden the Dirger|Morden the Dirger]]
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=== Morden the Dirger ===
 +
*Class: Bard
 +
*Race: Human
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*Alignment: Neutral (good)
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*Level: 3
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*Current XP: 2,500
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*XP needed for next level: 5,000
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*Background Blurb: Morden's three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.
  
STR 13, DEX 17 (+2 rxn, +2 missile, -3 def), CON 17 (+2 hp), INT 13 (+3 NWP), WIS 14, CHA 15 (rxn +3)
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<br/>
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'''Attributes'''
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*Strength: 13
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*Dexterity: 17 (+2 reaction, +2 missile, -3 def)
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*Constitution: 17 (+2 hp/die)
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*Intelligence: 13 (+3 NWP)
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*Wisdom: 14
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*Charisma: 15 (reaction +3)
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<br/>
  
HP: 24
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*Racial Abilities
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**1 Unlimited advancement in any class
  
3 bonus NWPs, instead of languages: water find (INT), bargain (WIS-2), rope use (DEX)
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'''Combat Block'''
2 weapon proficiencies: longbow (THAC0 17), longsword (19)
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*HP: 24
(-3 non-proficiency penalty, or -2 on related weapons)
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*AC:
3 non-weapon proficiencies: singing (free, CHA), musical instrument (free, DEX-1), local history (free, CHA), ancient history (INT), musical instrument (DEX-1), modern language (Thri-kreen, INT)
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*THAC0: 19
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*Initiative: -2
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*Movement Rate: 12"
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*Saving Throws
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**Paralyzation, Poison, Death Magic: 13
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**Rod, Staff, or Wand: 14
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**Petrification or Polymorph: 12
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**Breath Weapon: 16
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**Spell: 15
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*Weapon Proficiencies:
  
'''Influence reactions:''' listeners save vs. paralyzation at -1 per 3 levels of the bard. Failure allows the bard to adjust the group's reaction by one level. Success induces the opposite shift.
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*Primary Weapon: longbow
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**Size L
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**Hit Roll Adjustment: +2 (DEX)
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**Damage: S-M/L [Damage Type]
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**Speed Factor: 8
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**Range:
  
'''Rally friends:''' to prepare for a known threat, three rounds of haranguing bestows allies within 10 ft/level any one of: +1 to attack, +1 to saves or a +2 to morale. Lasts one round/level.
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*Secondary Weapon: longsword
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**Size M
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**Hit Roll Adjustment: 0
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**Damage: S-M/L [Damage Type] 1d8/1d12
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**Speed Factor: 5
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**Range: 0
  
'''Countersong:''' characters within 30 ft are immune to song and poetry attacks until the bard is hit or fails a save. Bard can save vs. spell to continue.
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'''Skills'''
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*Nonweapon Proficiencies
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** Ancient History (INT) [13]
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** Local history (free) (INT) [13]
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** Bargain (WIS-2) [12]
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** Modern Languages, Thri-kreen (INT) [13]
 +
** Musical Instrument, harp, flute & ankhli (DEX-1) [16]
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** Rope Use (DEX) [17]
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** Singing (CHA) [15]
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** Water Find (INT) [13]
  
'''Legend lore:''' 5%/level chance to identify general purpose and function of any magic item, by examining it closely.
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*Rogue Abilities
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** Pick Pockets: 15 + 5[DEX] = 20%
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** Open Locks: 10 + 10[DEX] = 20%
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** Find/Remove Traps: 5%
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** Move Silently: 10 + 5[DEX] + 10pts = 15%
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** Hide in Shadows: 5 + 5[DEX] = 10%
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** Climb Walls: 60 + 10[armor] = 70%
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** Detect Noise 15 + 5pts = 20%
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** Read Language 0 + 10pts + 15pts = 25%
  
Rogue Abilities
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*Bard Abilities
*Climb Walls: 50 + 5 + 5 = 60%
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**Alter moods: listeners save vs. paralyzation or have their reactions adjusted +/-1 per three bard levels.
*Detect Noise 20 + 5 + 5 = 30%
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**After three rounds of preparation, give allies w/in 10'/lvl a +1 to attack OR +1 to saves OR +2 to morale.  Effect lasts one round per level.
*Pick Pockets 10 + 5[DEX] = 15%
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**5%/level (currently 15%) chance to identify general purpose and function of a magic item
*Read Language 5 + 20 + 5 + 5 = 35%
 
  
Poison: C, ingested; onset 2-5 minutes; strength 25/2-8
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*Languages: Common, Thri-kreen
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*Literacy: Common
  
PSPs:  
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*Psi Power:  
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**Wild Talent: Radial Navigation
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**Power Score: INT-3 [10]
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**Power Points: 36
  
'''Wild Talents'''
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'''Poison Mastery'''
'''Radial Navigation'''
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* Poison C (injected); onset 2-5 minutes; strength 25/2-8
*Power Score: Int -3
 
*Initial Cost: 4
 
*Maintenance Cost: 7/hour
 
*Range: 0
 
*Preparation Time: 0
 
*Area of Effect: personal
 
*Prerequisites: none
 
  
'''Saving Throws'''
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<br/>
*Para/Poison/Death: 13
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'''Magic'''
*Rad/Staff/Wand: 14
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*Spells Known: 0
*Petrification/Polymorph: 12
 
*Breath Weapon: 16
 
*Spell: 15
 
  
Morden's three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.
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'''Gear'''
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* longsword (obsidian)
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* harp
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* ankhli (Thri-kreen comb harp)

Latest revision as of 14:38, 12 June 2012

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Morden the Dirger
Morden the Dirger

Morden the Dirger[edit]

  • Class: Bard
  • Race: Human
  • Alignment: Neutral (good)
  • Level: 3
  • Current XP: 2,500
  • XP needed for next level: 5,000
  • Background Blurb: Morden's three musical instruments are the harp, the flute and the ankhli, a Thri-kreen comb-harp. The last is difficult for other races to play at all, much less master, as its sounds barely register as music to humanoid ears. Morden is fascinated with the instrument, and has earned money singing and playing the dirges of the insect-folk.


Attributes

  • Strength: 13
  • Dexterity: 17 (+2 reaction, +2 missile, -3 def)
  • Constitution: 17 (+2 hp/die)
  • Intelligence: 13 (+3 NWP)
  • Wisdom: 14
  • Charisma: 15 (reaction +3)


  • Racial Abilities
    • 1 Unlimited advancement in any class

Combat Block

  • HP: 24
  • AC:
  • THAC0: 19
  • Initiative: -2
  • Movement Rate: 12"
  • Saving Throws
    • Paralyzation, Poison, Death Magic: 13
    • Rod, Staff, or Wand: 14
    • Petrification or Polymorph: 12
    • Breath Weapon: 16
    • Spell: 15
  • Weapon Proficiencies:
  • Primary Weapon: longbow
    • Size L
    • Hit Roll Adjustment: +2 (DEX)
    • Damage: S-M/L [Damage Type]
    • Speed Factor: 8
    • Range:
  • Secondary Weapon: longsword
    • Size M
    • Hit Roll Adjustment: 0
    • Damage: S-M/L [Damage Type] 1d8/1d12
    • Speed Factor: 5
    • Range: 0

Skills

  • Nonweapon Proficiencies
    • Ancient History (INT) [13]
    • Local history (free) (INT) [13]
    • Bargain (WIS-2) [12]
    • Modern Languages, Thri-kreen (INT) [13]
    • Musical Instrument, harp, flute & ankhli (DEX-1) [16]
    • Rope Use (DEX) [17]
    • Singing (CHA) [15]
    • Water Find (INT) [13]
  • Rogue Abilities
    • Pick Pockets: 15 + 5[DEX] = 20%
    • Open Locks: 10 + 10[DEX] = 20%
    • Find/Remove Traps: 5%
    • Move Silently: 10 + 5[DEX] + 10pts = 15%
    • Hide in Shadows: 5 + 5[DEX] = 10%
    • Climb Walls: 60 + 10[armor] = 70%
    • Detect Noise 15 + 5pts = 20%
    • Read Language 0 + 10pts + 15pts = 25%
  • Bard Abilities
    • Alter moods: listeners save vs. paralyzation or have their reactions adjusted +/-1 per three bard levels.
    • After three rounds of preparation, give allies w/in 10'/lvl a +1 to attack OR +1 to saves OR +2 to morale. Effect lasts one round per level.
    • 5%/level (currently 15%) chance to identify general purpose and function of a magic item
  • Languages: Common, Thri-kreen
  • Literacy: Common
  • Psi Power:
    • Wild Talent: Radial Navigation
    • Power Score: INT-3 [10]
    • Power Points: 36

Poison Mastery

  • Poison C (injected); onset 2-5 minutes; strength 25/2-8


Magic

  • Spells Known: 0

Gear

  • longsword (obsidian)
  • harp
  • ankhli (Thri-kreen comb harp)