Morgan Grenross

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Revision as of 12:07, 1 March 2013 by 71.84.53.127 (talk) (Combat)
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A character in the New Uzume Campaign.

Vital Statistics[edit]

  • Name: Morgan Grenross
  • Class: Fighter
  • Level: 17
  • XP: 1.2M/(however much you need for next level)
  • Physical Description:


Attributes[edit]

  • Strength: 19 (+3, +10% exp)
  • Intelligence: 16 (+2)
  • Wisdom: 14 (+1)
  • Dexterity: 14 (+1)
  • Constitution: 16 (+2)
  • Charisma: 14 (+1)
  • Special Class Abilities:
    • Smash
    • Parry
    • Multiple Attacks (2)
  • Languages: Galactic Common
  • Skills:
    • Balance +1
    • Engineering +1
    • First Aid +1
    • Nature Lore +1
    • Navigation +2
    • Tracking +2
  • Weapon Proficiencies:
    • Sword - Grand Master
    • Heavy Crossbow - Skilled
    • Javelin - Basic
    • Net - Basic

Combat[edit]

  • AC: 30
  • HP: 87
  • Initiative: +1
  • Primary Attack: +2 Sword of Dragonslaying -- + 24 to hit, 2d6 +13 damage. (calculation check: +8 great master +2 sword + 3 str, +11 BAB) -- 2 attacks per round.
  • Secondary Attack: +2 Heavy Crossbow -- +16 to hit, 2d6 +2 damage. Stuns small & med creatures, save vs. Death Ray to avoid. Range: 90/16/240.
  • Special Defenses:
  • Movement Rate:
  • When using a sword, Morgan gains +4 AC against 3 opponents. Disarm attempts give the defender -4 to the Dex check to hold onto their weapons.

Saving Throws

  • Death/Poison: 5
  • Magic Wands: 6
  • Paralysis/Petrification: 6
  • Breath Weapon: 7
  • Rod/Staff/Spell: 8

Adventuring Gear[edit]

(This is where we actually use the Slot system for Encumbrance) Free Slots

  • Primary Weapon: +2 Sword of Dragonslaying
  • Off-Hand Weapon or Shield: Shield +3
  • Armor: Full Plate +3
  • Slung Item:
  • Worn Magical Items:
  • Backpack & Belt Pouches.

Encumbrance Slots (Make a number of additional bullet points equal to half your strength, rounded down. Exactly that many. If you have leftover slots, you should actually have empty bullet points. See the guidelines in the recruitment thread if you can't remember how this works. I think everyone has armor that is sufficiently enchanted to mean it takes no additional slots.)

  • (Yeah, like this)

Other Loot[edit]

Loot Stored on New Uzume

  • (Whatever, and where you're keeping it)

Loot Stored Upstream

  • (Whatever, and where you're keeping it)

Structures

  • Only go into however much detail is necessary here. Eventually, we'll want at least some description and a hex number. It's up to you if you want to map buildings out.

Spellbook[edit]

(List here all spells known. Mark which spells you are memorizing with an X or bold them or something.)

  • First Level Spells:
  • Second Level Spells:
  • Third Level Spells:
  • Fourth Level Spells:
  • Fifth Level Spells:
  • Sixth Level Spells:
  • Seventh Level Spells:


Henchmen[edit]

  • List here any henchmen, and any normal staff you might have. Include a total monthly upkeep for them.

Contacts and Favors[edit]

  • List any NPCs you may have a special relationship with, and the nature thereof.