Difference between revisions of "Morgansfort - Altheadora "Thea" Brensaeth"

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Human Ranger Level 1
 
Human Ranger Level 1
 
*XP: 0/2,200
 
*XP: 0/2,200
*
+
 
 
*Background: Farmgirl living in the woods after being the sole survivor of a goblin tribe burning her village.
 
*Background: Farmgirl living in the woods after being the sole survivor of a goblin tribe burning her village.
*
+
 
 
*'''Attributes'''
 
*'''Attributes'''
 
*STR 11 (+0)
 
*STR 11 (+0)
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*CON: 16 (+2)
 
*CON: 16 (+2)
 
*CHA: 15 (+1)
 
*CHA: 15 (+1)
*
+
 
 
*'''Languages'''
 
*'''Languages'''
 
Common
 
Common
*
+
 
*Class Abilities
+
*'''Class Abilities'''
*
+
 
 
*Only in Leather or lighter armour.  
 
*Only in Leather or lighter armour.  
 
*Numbers in parentheses are success chance in non-Wilderness areas.
 
*Numbers in parentheses are success chance in non-Wilderness areas.
*
+
 
 
*Move Silently 25% (5%)
 
*Move Silently 25% (5%)
 
*Hide 10% (5%)
 
*Hide 10% (5%)
 
*Tracking: 40% (20%) - Must roll once per hour or lose the trail.
 
*Tracking: 40% (20%) - Must roll once per hour or lose the trail.
*
+
 
 
*+2 to hit with any long or shortbow (Total +3).
 
*+2 to hit with any long or shortbow (Total +3).
*
+
 
 
*Chosen Enemy: +3 Damage when fighting Goblinoids.
 
*Chosen Enemy: +3 Damage when fighting Goblinoids.
*
+
 
*Combat
+
*'''Combat'''
 
*HP: 9/9
 
*HP: 9/9
 
*AC: 13
 
*AC: 13
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*Weapons: Quarterstaff, Shortbow (20 Arrows)
 
*Weapons: Quarterstaff, Shortbow (20 Arrows)
 
*Gear: Clothing, Quiver, Belt Pouch.
 
*Gear: Clothing, Quiver, Belt Pouch.
 +
 
*Miscellaneous Magic:
 
*Miscellaneous Magic:
 +
 
*Treasure:
 
*Treasure:

Revision as of 23:30, 24 September 2015

A character in the Morgansfort campaign.

Human Ranger Level 1

  • XP: 0/2,200
  • Background: Farmgirl living in the woods after being the sole survivor of a goblin tribe burning her village.
  • Attributes
  • STR 11 (+0)
  • INT 12 (+0)
  • WIS: 14 (+1)
  • DEX: 11 (+0)
  • CON: 16 (+2)
  • CHA: 15 (+1)
  • Languages

Common

  • Class Abilities
  • Only in Leather or lighter armour.
  • Numbers in parentheses are success chance in non-Wilderness areas.
  • Move Silently 25% (5%)
  • Hide 10% (5%)
  • Tracking: 40% (20%) - Must roll once per hour or lose the trail.
  • +2 to hit with any long or shortbow (Total +3).
  • Chosen Enemy: +3 Damage when fighting Goblinoids.
  • Combat
  • HP: 9/9
  • AC: 13
  • Quarterstaff +0, 1d6 Damage
  • Shortbow +3, 1d6 Damage. 50/100/150.
  • Init: +0
  • Move: 30'
  • Saving Throws:
  • Death 12/Poison 14
  • Wands 13
  • Paralysis/Stone 14
  • Dragon Breath 15
  • Spells 17/Charm 18
  • Equipment: 40# (Max. 100#)
  • Armor: Hide
  • Weapons: Quarterstaff, Shortbow (20 Arrows)
  • Gear: Clothing, Quiver, Belt Pouch.
  • Miscellaneous Magic:
  • Treasure: