Difference between revisions of "Morgansfort Eldran the Shady"

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'''Combat'''
 
'''Combat'''
*HP: 2/2
+
*HP: 5/5
 
*AC: 14
 
*AC: 14
 
*Club +1, 1d4 Damage
 
*Club +1, 1d4 Damage
Line 56: Line 56:
 
*Equipment: 35/60 light, 150 heavy
 
*Equipment: 35/60 light, 150 heavy
 
**Armor: Leather Armor (AC13, Weight 15)
 
**Armor: Leather Armor (AC13, Weight 15)
**Weapons: Shortbow (1d6dmg, Weight 2), 20x Shortbow Arrows, Dagger (Weight 1)
+
**Weapons: Shortbow (1d6dmg, Weight 2), 20x Shortbow Arrows, Club (Weight 1)
 
**Gear: Backpack, Rations (1 week, Weight 14), Quiver (Weight 1), Spellbook (Weight 1), Thieves Picks and Tools (Weight 1)
 
**Gear: Backpack, Rations (1 week, Weight 14), Quiver (Weight 1), Spellbook (Weight 1), Thieves Picks and Tools (Weight 1)
 
**Miscellaneous Magic:
 
**Miscellaneous Magic:
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*First Level. 1 per day.
 
*First Level. 1 per day.
 
**Read Magic
 
**Read Magic
**Sleep
+
**Magic Missile

Revision as of 07:54, 25 September 2015

A character in the Morgansfort campaign.

Eldran is the most rotten and untrustworthy companion around. But hey he's good at what he does and will do his part as long as he gets a share of the loot. Magic, thievery, and archery. Just what you need for any adventuring group! But somebody better shield him from attacks, one hit and he's a dead elf!

  • Elf Magic User/Thief 1
  • XP: 0/3750


Attributes

  • STR 12
  • INT 16 (+2)
  • WIS 5 (-2)
  • DEX 13 (+1)
  • CON 15 (+1)
  • CHA 10

Languages

  • Common
  • Elven
  • Dwarven

Racial Abilities

  • Darkvision 60 feet
  • Find Secret Doors on 1-2 on 1d6, 1 on 1d6 with just glance
  • Immune to paralyzing attack from ghouls
  • Less likely to be surprised in combat

Class Abilities

  • Any weapons
  • Leather Armor
  • Sneak Attak
  • Open Loks 25%
  • Remove Traps 20%
  • Pick Pokets 30%
  • Move Silently 25%
  • Climb Walls 80%
  • Hide 10%
  • Listen 30%
  • Spellcasting (can cast in leather armor)


Combat

  • HP: 5/5
  • AC: 14
  • Club +1, 1d4 Damage
  • Shortbow +2, 1d6 Damage. 50/100/150
  • Init: +1
  • Move: 40', 30' in armor
  • Saving Throws:
    • Death/Poison 13
    • Wands 12
    • Paralysis/Stone 12
    • Dragon Breath 16
    • Spells 13
  • Equipment: 35/60 light, 150 heavy
    • Armor: Leather Armor (AC13, Weight 15)
    • Weapons: Shortbow (1d6dmg, Weight 2), 20x Shortbow Arrows, Club (Weight 1)
    • Gear: Backpack, Rations (1 week, Weight 14), Quiver (Weight 1), Spellbook (Weight 1), Thieves Picks and Tools (Weight 1)
    • Miscellaneous Magic:
    • Treasure: 2gp 8sp

shopping list

    • 20gp armor<
    • 25gp thievs tools
    • 3gp 20 arrows and quiver
    • 25gp shortbow
    • 10gp rations
    • 4gp bakpack
    • 2sp club

87gp 2sp spent

Spells

  • First Level. 1 per day.
    • Read Magic
    • Magic Missile