Difference between revisions of "Morgrave High Abigail Ghoul"

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'''Role''': Vampire
 
'''Role''': Vampire
 
[[file:Derppony1.jpg‎ |300px|thumb| Pony Derp!]]
 
[[file:Derppony1.jpg‎ |300px|thumb| Pony Derp!]]
Caryl            April 1st, 2010            2:37 pm                    Good night, Happy April Fool's Day! Mrs. Herman from London was visiting some frineds in Florida when she saw a little old man rocking merrily away on his front porch. He had a lovely smile on his face. She just had to go over to him. I couldnt help noticing how happy you look. I would love to know your secret for a long and happy life.  I smoke four packets of cigarettes a day, drink five bottles of scotch whiskey a week, eat lots and lots of fatty food and I never, I mean never exercise.  Why, thats absolutely amazing. Ive never heard anything like this before. How old are you?  Im twenty six,  he replied. Happy April Fool's Day!
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==Combat Block==
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Str 19 Dex 19 Con 12 Int 6 Wis 8 Cha 15
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'''HP''': 47 '''Surges''': 2''' Surge value''': 11<br>
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'''AC''': 20 '''Fort''': 20 '''Ref:''' 19 '''Will''': 14<br>
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==Skills==
 
==Skills==

Revision as of 10:53, 20 July 2012

A character in Morgrave High: Passing Marks

Derpy Claws!

"People taste like hot dogs!"

Pants don't go on the head, Derpy!

Archetype: Highly Dangerous Pet

Role: Vampire

Pony Derp!

Combat Block

Str 19 Dex 19 Con 12 Int 6 Wis 8 Cha 15

HP: 47 Surges: 2 Surge value: 11
AC: 20 Fort: 20 Ref: 19 Will: 14


Skills

Athletics +11, Bluff +9, Intimidate +11, Stealth +13

Acrobatics +6, Arcana +0, Diplomacy +4, Endurance +5, Dungeoneering +1, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +0, Streetwise +4, Thievery +6


Traits

Undeadish: the ghoul counts as undead and human for the purposes of feats and abilities
Won't stay Down: When you drop to 0 hit points or fewer and are subjected to the dying condition, you can choose to be dazed, instead of falling unconscious. You make death saving throws as normal, and if you fail one, you fall unconscious instead of being dazed.
Darkvision
Climb Speed 6
Vulnerable Radiant 5
Resist Necrotic 5
Regeneration: While bloodied, the ghoul gains Regeneration 4

Feeding: The ghoul can regain a healing surge by consuming the corpse of an intelligent creature of medium size or larger (or two small creatures). If she ends a short rest with more than her maximum number of healing surges, she loses all extra surges but regains hit points to full.


Powers

Om-Nom-Nom!

Encounter Shadow
No Action Personal

Trigger: You hit an enemy with a melee at-will attack power.
Target: The triggering enemy
Effect: The target takes 1d10 extra damage from the triggering attack, and you gain a healing surge.


Yummy!

Encounter Necrotic
Free Action

Trigger: A creature within 5 squares of you is reduced to 0 hit points
Effect: One creature of your choice that you hit with an attack before the end of your next turn takes extra necrotic damage equal to 1d8 + 3.


Taste of Life

At-Will Implement, Necrotic, Shadow
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Fortitude
Hit: 1d8 + 12 necrotic damage, and you gain 6 temporary hit points.


Ghoul's Touch

At-Will Necrotic, Shadow, Implement
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Fortitude
Hit: 12 damage, and the target is immobilized until the end of your next turn or until you aren’t adjacent to it.


Ghoul Slam

At-Will Implement, Shadow
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Reflex
Hit: 1d10 + 12 damage, and you can push the target 1 square.
Special: You can use this power as a melee basic attack.


Feral Assault

Encounter Implement, Shadow
Standard Action Melee 1

Target: One creature
Attack: +10 vs. Reflex
Hit: 2d12 + 12 damage.
Special: You can lose a healing surge when you use this power to either target a second creature or deal 2d8 extra damage with the attack.



Hunter's Gaze

Encounter Charm, Shadow
Minor Action Close blast 5

Target: One creature in the blast
Effect: Until the start of your next turn, the target grants combat advantage while you are adjacent to it. In addition, you gain a +4 bonus to the next Intimidate check you make against the target before the end of the encounter.


Undead Strength

Encounter Shadow
Minor Action Personal

Effect: You gain a +5 power bonus to the next Athletics, Endurance, or Strength check you make before the end of your turn.
Special: You can lose a healing surge when you use this power to increase the bonus to +10.