Difference between revisions of "Mori Faen"

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(Skills)
(Feats & Class Features)
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==Feats & Class Features==
 
==Feats & Class Features==
 +
*Monk Bonus Feat (1) Improve Grapple
 +
*Monk Flurry of Blows (-1/-1)
 +
*Monk Improved Unarmed Strike
 +
*Monk Evasion
 +
*Monks Bonus Feat (2) Deflect Arrow
  
Monk Bonus Feat (1) Improve Grapple
+
*Psion Bonus Feat (1) Psionic Fist
Monk Flurry of Blows (-1/-1)
+
*PsionBonus Feat (5) Psicrystal Affinity
Monk Unarmed Strike
 
Monk Evasion
 
Monks Bonus Feat (2) Deflect Arrow
 
  
Psion Bonus Feat (1) Psionic Fist
+
*Human Bonus Feat: Combat Expertise
PsionBonus Feat (5) Psicrystal Affinity
 
  
Human Bonus Feat:
+
*Feat Level (1): Dodge
 
+
*Feat Level (4): Blindfighting
Feat Level (1)
+
*Feat Level (7): Improved Trip
 
 
Feat Level (4)
 
 
 
Feat Level (7)
 
  
 
==Gear==
 
==Gear==

Revision as of 15:44, 24 October 2007


A Seer/Monk from Ket, exiled from his people until he finds inner peace for a dead love. He has fallen among strange companions after capture by pirates, and has learned much -- but not serenity

Stats

Str 16 +3 Int 18 +4 Dex 14 +2 Con 12 +1 Wis 10 Cha 8 -1

Increase Stat Advancements

4th Wis +1 (13)

8th Wis +1 (14)

Note: Wisdom originally 12, from 10 plus 2 SRD only bonus

Combat stats

Hp 18 + 30 = 48 Speed: 30 feet Armor Class: 14 = 10 +2 [dexterity] +2 [wisdom] Touch AC: 14 Flat-footed: 12 Initiative modifier: +2 = +2 [dexterity]

Saves

Fortitude save: +6 = 5 [base] +1 [constitution] Reflex save: +7 = 5 [base] +2 [dexterity] Will save: +10 = 8 [base] +2 [wisdom]

Attacks

Attack (handheld): +7 = 4 [base] +3 [strength] Attack (unarmed): +7 = 4 [base] +3 [strength] Flurry of Blows: +5/+5 [includes strength modifier] Attack (missile): +6 = 4 [base] +2 [dexterity] Grapple check: +7 = 4 [base] +3 [strength]

Carrying Capacity

  • Light load: 76 lb. or less
  • Medium load: 77-153 lb.
  • Heavy load: 154-230 lb.
  • Lift over head: 230 lb.
  • Lift off ground: 460 lb.
  • Push or drag: 1150 lb.

Appearance

Size: Medium Height: 5' 10" Weight: 195 lb Skin: Brown Eyes: Hair: Black; Curly; Beardless

Character Classes

Monk Level 2

  • Hit Points 2x(d8+con Mod(1)) = 18
  • Skill Points 20 + Int Mod (4) x 5 = 40
  • BAB +1 Fort +3 Ref +3 Will +3
  • Unarmed Damage 1d6
  • AC Bonus +0
  • Unarmored Speed Bonus +0

Psion Level 6

  • Hp 6 x (d4 + Con Mod (1)) = 30
  • Bab +3 (+4) Fort +2 (+5) +1 Con Ref +2 (+5) +2 Dex Will +5 (+8)
  • Power Points / Day 35
  • Powers Known 13 (Five must be first, 4 must be 1 or 2, 4 more may be 1-3) Maximum Power Level 3
  • Skill Points 6 x(2+int Mod)


Weapon Proficency

Monk: club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling PSION: add shortspear.

Powers

Discipline: Clairvoyance

1st-Level Psion/Wilder Powers

  • Disable A: Subjects incorrectly believe they are disabled.
  • Inertial Armor A: Tangible field of force provides you with +4 armor bonus to AC.
  • Precognition, Defensive A: Gain +1 insight bonus to AC and saving throws.

2nd-Level Psion/Wilder Powers

  • Energy Push A: Deal 2d6 damage and knock subject back.
  • Sense Link, Forced: Sense what subject senses.

3rd-Level Psion/Wilder Powers

  • Body Adjustment A: You heal 1d12 damage.
  • Darkvision, Psionic: See 60 ft. in total darkness.
  • Dispel Psionics A: Cancels psionic powers and effects.
  • Energy Bolt A: Deal 5d6 energy damage in 120-ft. line.

Seer (Clairsentience) Discipline Powers

First Level

  • Destiny Dissonance: Your dissonant touch sickens a foe.
  • Precognition: Gain +2 insight bonus to one roll.

Second Level

  • Clairvoyant Sense: See and hear a distant location.
  • Object Reading A: Learn details about an object’s previous owner.



Skills

Skill Name 	Key Ability 	Skill Modifier Ability Modifier Ranks 	Misc. Modifier 	 
Appraise 	Int 	4 = 	+4 			 
Balance 	Dex* 	9 = 	+2 	+5 	+2 [tumble] 	 
Bluff 	Cha 	-1 = 	-1 			 
Climb 	Str * 	8 = 	+3 	+5 		 
Concentration 	Con 	12 = 	+1 	+11 		 
Craft_1 	Int 	4 = 	+4 			 
Craft_2 	Int 	4 = 	+4 			 
Craft_3 	Int 	4 = 	+4 			 
Diplomacy 	Cha 	1 = 	-1 		+2 [sense motive] 	 
Disguise 	Cha 	-1 = 	-1 			 
Escape Artist 	Dex * 	2 = 	+2 			 
Forgery 	Int 	4 = 	+4 			 
Gather Information 	Cha 	10 = 	-1 	+11 		 
Heal 	Wis 	2 = 	+2 			 
Hide 	Dex * 	7 = 	+2 	+5 		 
Intimidate 	Cha 	-1 = 	-1 			 
Jump 	Str * 	5 = 	+3 		+2 [tumble] 	 
Knowledge (dungeoneering) Int 	8 = +4 +4 	 
Listen Wis 	13 = +2 +11 	 
Move Silently Dex * 	2 = +2 	 
Perform_1 Cha 	-1 = -1 	 
Ride 	Dex 	2 = 	+2 			 
Search 	Int 	4 = 	+4 			 
Sense Motive 	Wis 	7 = 	+2 	+5 		 
Spot Survival 	Wis Wis 	13 = 2 = 	+2 +2 	+11 		 
Swim 	Str ** 	3 = 	+3 			 
Tumble 	Dex * 	7 = 	+2 	+5 		 
Use Rope Dex 	2 = 	+2 	 
Knowledge (psionics) Int 10 = +4 +6
Psicraft 	Int 	12 = 	+4 	+6 	+2 [know psi] 	 

Languages

Common, Draconic, Elf, Goblin, Ogre, Lizard Man, Old Baklundish

Feats & Class Features

  • Monk Bonus Feat (1) Improve Grapple
  • Monk Flurry of Blows (-1/-1)
  • Monk Improved Unarmed Strike
  • Monk Evasion
  • Monks Bonus Feat (2) Deflect Arrow
  • Psion Bonus Feat (1) Psionic Fist
  • PsionBonus Feat (5) Psicrystal Affinity
  • Human Bonus Feat: Combat Expertise
  • Feat Level (1): Dodge
  • Feat Level (4): Blindfighting
  • Feat Level (7): Improved Trip

Gear

Mundane

Masterwork

Alchemical

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Magic Slot 3=

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