Difference between revisions of "Morituri te salutant"

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m (Character Generation)
m (Character Generation)
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**Third: EDUx2%
 
**Third: EDUx2%
 
**Fourth: EDUx1%.
 
**Fourth: EDUx1%.
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* Accounting: 10%
 
* Accounting: 10%
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* Write Language: 10%
 
* Write Language: 10%
  
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=Combat Styles=
 +
*Note: Unlike most games we will not be using indiviual weapons, but rather Combat Styles. The Styles are;
 +
** Legionary
 +
*** Large shield, Pilum, Gladius (short sword), Pugio (dagger), Hand to Hand. Heavy body armour, helmet.
 +
** Gallic/Germanic
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*** Large shield, spear, sword or axe, dagger, Hand to Hand. Heavy body armour, helmet.
 +
** Dacian
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*** Falx, dagger, hand to hand. Helmet.
 +
** Parthian
 +
*** Medium shield, short sword, bow.
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** Greek
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*** Large shield, long spear, sword, dagger, Hand to Hand. Heavy body armour, greaves, helmet.
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 +
**
 +
**
 +
**
  
 
* '''Weapons'''
 
* '''Weapons'''

Revision as of 12:42, 17 May 2013

This is the homepage for ChalkLine's Cthulhu Invictus game played on RPG.net

Dramatis Personae

Player Characters

Non-Player Characters

Maps

House Rules

Character Generation

Characters are generated with the standard Call of Cthulhu - Cthulhu Invictus system and then given the 'gladiator pack' to reflect their recent training.

PC generation is basically as per Call of Cthulhu version 6, with the following changes;

Stats;

  • STR: 3D6
  • CON: 3D6
  • SIZ: 2D6+6
  • INT: 2D6+6
  • POW: 3D6
  • DEX: 3D6
  • APP: 3D6
  • EDU: 1D6 for slaves, 2D6 educated, 3D6 for specialist

Skill points are EDUx20 and INTx10, and can be allotted to any skill. However, there is a skill cap of 80%. A PC with a 1d6 EDU has a 20 skill point Bonus. The bonus for 2d6 EDU is 5 skill points.


Skill bases percentages;

  • Languages:
    • Native: INTx5%
    • Second: EDUx3%
    • Third: EDUx2%
    • Fourth: EDUx1%.


  • Accounting: 10%
  • Animal Handling 10%
  • Art 05%
  • Bargain: 05%
  • Civics 10%
  • Climb: 40%
  • Conceal: 15%
  • Craft
    • (Craft default): 5%
  • Dodge: DEX x2%
  • Drive: 20%
  • Empire: 25%
  • Fast Talk: 05%
  • First Aid: 30%
  • Hide: 10%
  • Insight: 5%
  • Jump: 25%
  • Library Use: 10%
  • Listen: 25%
  • Medicine: 1%
  • Natural World: 10%
  • Navigate: 10%
  • Occult: 10%
  • Other Kingdom: 1% (each kingdom is considered seperate)
  • Other Language: (See top of list)
  • Own Kingdom: 20%
  • Own Language: (See top of list)
  • Persuade: 15%
  • Pilot Boat: 5%
  • Potions: 01%
  • Repair/Devise: 20%
  • Ride: 20%
  • Science: 01%
    • Architecture:
    • Astrology:
    • Augury:
    • Engineering:
    • Geography
    • Mathematics:
    • Metallurgy:
  • Sneak: 10%
  • Spot Hidden: 25%
  • Status: 15%
  • Swim: 25%
  • Throw: 25%
  • Track: 10%
  • Write Language: 10%

Combat Styles

  • Note: Unlike most games we will not be using indiviual weapons, but rather Combat Styles. The Styles are;
    • Legionary
      • Large shield, Pilum, Gladius (short sword), Pugio (dagger), Hand to Hand. Heavy body armour, helmet.
    • Gallic/Germanic
      • Large shield, spear, sword or axe, dagger, Hand to Hand. Heavy body armour, helmet.
    • Dacian
      • Falx, dagger, hand to hand. Helmet.
    • Parthian
      • Medium shield, short sword, bow.
    • Greek
      • Large shield, long spear, sword, dagger, Hand to Hand. Heavy body armour, greaves, helmet.
  • Weapons
  • Hand to hand
    • Fist: 25%
    • Kick: 15%
    • Head Butt: 10%
    • Grapple: 25%
  • Axe
    • One Handed Axe/Hammer: 10%
    • Two Handed Axe/Hammer: 10%
  • Club
    • One Handed Club/Mace: 15%
    • Two Handed Club/Mace: 15%
  • Spear
    • One Handed Spear: 5%
    • Two Handed Spear: 10%
  • Sword
    • Dagger/Short Sword: 15%
    • One Handed Sword: 10%
    • Two Handed Falx: 10%
  • Shield
    • Shield: 25%
  • Missile weapons
    • Bow: 10%
    • Javelin: 10%
    • Hurled stone: 25%


Note: Weapons use the same skill number to attack and parry. Offhand weapons have a base skill of 5%