Editing Morturi: Arcane
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
__toc__ | __toc__ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=Trickster= | =Trickster= | ||
− | |||
− | |||
* '''Class:''' Light | * '''Class:''' Light | ||
Line 91: | Line 10: | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | ===Trickster | + | ===Trickster=== |
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn. | '''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn. | ||
− | '''Arcane Energy''' - A Trickster must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. | + | '''Arcane Energy''' - A Trickster must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. Arcane Energy can be saves up from turn to turn. |
'''Gather Energy''' - A Trickster can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Trickster gains 1 point of Arcane Energy. | '''Gather Energy''' - A Trickster can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Trickster gains 1 point of Arcane Energy. | ||
Line 106: | Line 25: | ||
* '''Apportation''' | * '''Apportation''' | ||
− | This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one | + | This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one ally within 12 squares of the Trickster can make a free immediate Teleport move. This teleport move moves that Gladiator to any empty square within 12 squares of his original square. |
* '''Avatar of Laughter''' | * '''Avatar of Laughter''' | ||
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy. | If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy. | ||
* '''Borrowed Time''' | * '''Borrowed Time''' | ||
− | This is a ''spell'' that costs | + | This is a ''spell'' that costs 3 Arcane Energy. The Trickster nominates one ally anywhere within the battle. That gladiator immediately takes a free turn. This is in addition to his normal turn. |
* '''Centre of Attention''' | * '''Centre of Attention''' | ||
If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain. | If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain. | ||
− | * '''Slipfoot''' | + | * '''Slipfoot''' - This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that has a range of 6 squares. If it hits, the attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points. |
− | This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that has a range of 6 squares | ||
* '''Terrifying Illusions''' | * '''Terrifying Illusions''' | ||
This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that each has a range of 3 squares, and hits on a 2+. If successful, it deals no damage, but the target must immediately move a number of squares directly away from the Trickster equal to the dice roll. This is a ''Fear'' effect. | This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that each has a range of 3 squares, and hits on a 2+. If successful, it deals no damage, but the target must immediately move a number of squares directly away from the Trickster equal to the dice roll. This is a ''Fear'' effect. | ||
Line 120: | Line 38: | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
− | |||
=Pyromancer= | =Pyromancer= | ||
− | |||
− | |||
* '''Class:''' Medium | * '''Class:''' Medium | ||
Line 130: | Line 45: | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
− | ===Pyromancer | + | ===Pyromancer=== |
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn. | '''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn. | ||
− | '''Arcane Energy''' - A Pyromancer must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. | + | '''Arcane Energy''' - A Pyromancer must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. Arcane Energy can be saves up from turn to turn. |
'''Gather Energy''' - A Pyromancer can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy. | '''Gather Energy''' - A Pyromancer can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy. | ||
− | ''' | + | '''Firebolt''' - This is a ''spell'' that costs 1 Arcane Energy. The pyromancer makes a ranged attack that has a range of 6 squares, and hits on a 4+ to deal 4 damage. |
===Pyromancer tricks=== | ===Pyromancer tricks=== | ||
Line 148: | Line 63: | ||
* '''Avatar of Destruction''' | * '''Avatar of Destruction''' | ||
If the pyromancer deals the killing blow to an enemy gladiator (i.e. the strike that takes them out of action) he gains 4 Arcane Energy. | If the pyromancer deals the killing blow to an enemy gladiator (i.e. the strike that takes them out of action) he gains 4 Arcane Energy. | ||
− | |||
− | |||
* '''Firestorm''' | * '''Firestorm''' | ||
This is a ''spell'' that costs 4 Arcane Energy. The pyromancer makes four ranged attacks that each have a range of 6 squares, and hits on a 2+ to deal 2 damage. These attacks may be made at the same or different targets. | This is a ''spell'' that costs 4 Arcane Energy. The pyromancer makes four ranged attacks that each have a range of 6 squares, and hits on a 2+ to deal 2 damage. These attacks may be made at the same or different targets. | ||
Line 156: | Line 69: | ||
* '''Incandescence''' | * '''Incandescence''' | ||
This is a ''spell'' that costs 2 Arcane Energy. The spell affects one square adjacent to the Pyromancer, plus one more square adjacent to the first square. Each gladiator in that area takes D6 Life Points damage as they are scorched with flame! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.) | This is a ''spell'' that costs 2 Arcane Energy. The spell affects one square adjacent to the Pyromancer, plus one more square adjacent to the first square. Each gladiator in that area takes D6 Life Points damage as they are scorched with flame! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.) | ||
+ | * '''Blade of Flame''' | ||
+ | This is a ''spell'' that costs 4 Arcane Energy. The pyromancer makes a melee attack that hits on a 4+ to deal 10 damage. | ||
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
[[Category:Morturi|Arcane]] | [[Category:Morturi|Arcane]] |