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=Bloodmage=
 
''' ''"Give blood."''' ''
 
<br>''- Chrionius, the Healer''<br><br>
 
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Attack:''' Single handed weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
 
===Bloodmage Special Rules===
 
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.
 
 
'''Arcane Energy''' - A Bloodmage must spend Arcane Energy to cast spells. He starts each battle with 0 Arcane Energy, and can have a maximum of 4 Arcane Energy at any time. Unspent Arcane Energy can be saved up from turn to turn.
 
 
'''Gather Energy''' - A Bloodmage can spend 4 Movement Points to attempt to gather arcane energy. Roll a D6. On a roll of 2+, the Pyromancer gains 1 point of Arcane Energy.
 
 
'''Vital Restoration''' - This is a ''spell'' that costs 1 Arcane Energy. The Bloodmage can target himself or a gladiator within 6 squares. The target regains 1 Life Point.
 
 
===Bloodmage tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Arcane Sacrifice'''
 
At the start of his turn the gladiator may choose to lose up to 4 Life Points. He gains 1 Arcane Energy for each life point sacrificed this way.
 
* '''Avatar of Blood'''
 
If an enemy adjacent to the Bloodmage is wounded, the Bloodmage gains 1 Arcane Energy. This can happen once per enemy per battle round.
 
* '''Haemorrhage'''
 
This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as his blood vessels burst open! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.)
 
* '''Heartsblood Surge'''
 
This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately. The Bloodmage may target himself with this spell.
 
* '''Rising Blood'''
 
This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately. The Bloodmage may target himself with this spell (though its not generally worth doing so!).
 
* '''Sanguine Miracle'''
 
This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points. The Bloodmage may target himself with this spell.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
  
 
=Defender Golem=
 
=Defender Golem=
''' ''"..."''' ''
 
<br>''- M.O.X.''<br><br>
 
  
 
* '''Class:''' Heavy
 
* '''Class:''' Heavy
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Defender Golem Special Rules===
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===Defender Golem===
  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  
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'''Reconstruction''' - This is a ''spell'' that costs 1 Arcane Energy. The Defender Golem regains 1 Life Point.
 
'''Reconstruction''' - This is a ''spell'' that costs 1 Arcane Energy. The Defender Golem regains 1 Life Point.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
  
 
===Defender Golem tricks===
 
===Defender Golem tricks===
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<br><br>
 
<br><br>
 
=Trickster=
 
=Trickster=
''' ''"Magician? Me? I don't know what you're talking about."''' ''
 
<br>''- Loki''<br><br>
 
  
 
* '''Class:''' Light
 
* '''Class:''' Light
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Trickster Special Rules===
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===Trickster===
  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  
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* '''Apportation'''
 
* '''Apportation'''
This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one allied or enemy gladiator within 3 squares of the Trickster is forced to make a ''teleport'' move. This move takes the Gladiator to an empty square within 12 squares of his original square chosen by the Trickster. The teleport move can pass through occupied squares.
+
This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one ally within 12 squares of the Trickster can make a free immediate Teleport move. This teleport move moves that Gladiator to any empty square within 12 squares of his original square.
 
* '''Avatar of Laughter'''
 
* '''Avatar of Laughter'''
 
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy.
 
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy.
 
* '''Borrowed Time'''
 
* '''Borrowed Time'''
This is a ''spell'' that costs 4 Arcane Energy. The Trickster nominates himself or one ally anywhere within the battle. That gladiator immediately takes a free turn. This is in addition to his normal turn.
+
This is a ''spell'' that costs 3 Arcane Energy. The Trickster nominates one ally anywhere within the battle. That gladiator immediately takes a free turn. This is in addition to his normal turn.
 
* '''Centre of Attention'''
 
* '''Centre of Attention'''
 
If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain.
 
If your School has more ''Crowd's Favor'' than any other school in the battle, the Trickster's ''Gather Energy'' results in a 2 point gain in Arcane Energy instead of a 1 point gain.
* '''Slipfoot'''
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* '''Slipfoot''' - This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that has a range of 6 squares. If it hits, the attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.
This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that has a range of 6 squares and hits on a 2+. If it hits, the attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.
 
 
* '''Terrifying Illusions'''
 
* '''Terrifying Illusions'''
 
This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that each has a range of 3 squares, and hits on a 2+. If successful, it deals no damage, but the target must immediately move a number of squares directly away from the Trickster equal to the dice roll. This is a ''Fear'' effect.
 
This is a ''spell'' that costs 1 Arcane Energy. The Trickster makes a ranged attack that each has a range of 3 squares, and hits on a 2+. If successful, it deals no damage, but the target must immediately move a number of squares directly away from the Trickster equal to the dice roll. This is a ''Fear'' effect.
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Pyromancer=
 
=Pyromancer=
''' ''"Burn, baby, burn! Arena inferno!"''' ''
 
<br>''- Pengrak of Firewander''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Pyromancer Special Rules===
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===Pyromancer===
  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  
 
'''Spellcasting''' - An arcane character can cast a spell in place of attacking. He can only cast 1 spell per turn.  

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