Editing Morturi: Arcane

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If an enemy adjacent to the Bloodmage is wounded, the Bloodmage gains 1 Arcane Energy. This can happen once per enemy per battle round.
 
If an enemy adjacent to the Bloodmage is wounded, the Bloodmage gains 1 Arcane Energy. This can happen once per enemy per battle round.
 
* '''Haemorrhage'''
 
* '''Haemorrhage'''
βˆ’
This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as his blood vessels burst open! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.)
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This is a ''spell'' that costs 4 Arcane Energy. Select one Gladiator anywhere in the battle. That Gladiator takes D6 Life Points damage as they are scorched with flame! No attack roll is needed, and this damage cannot be reduced or increased by other effects. (Note that this means it ignores both armour and toughness, and also is not affected by facing, height advantage, etc.)
 
* '''Heartsblood Surge'''
 
* '''Heartsblood Surge'''
 
This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately. The Bloodmage may target himself with this spell.
 
This is a ''spell'' that costs X Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains X movement points, which he must use immediately. The Bloodmage may target himself with this spell.
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
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=Defender Golem=
 
=Defender Golem=
 
''' ''"..."''' ''
 
''' ''"..."''' ''

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