Editing Morturi: Arcane

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* '''Rising Blood'''
 
* '''Rising Blood'''
 
This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately. The Bloodmage may target himself with this spell (though its not generally worth doing so!).
 
This is a ''spell'' that costs 3 Arcane Energy. The Bloodmage chooses a gladiator within 6 Squares. That gladiator gains a free attack, which he must use immediately. The Bloodmage may target himself with this spell (though its not generally worth doing so!).
βˆ’
* '''Sanguine Miracle'''
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* '''Sanguine Restoration'''
 
This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points. The Bloodmage may target himself with this spell.
 
This is a ''spell'' that costs 4 Arcane Energy. The Bloodmage chooses a gladiator within 6 squares. That Gladiator regains 4 Life Points. The Bloodmage may target himself with this spell.
 
* '''Will to Live'''
 
* '''Will to Live'''
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* '''Apportation'''
 
* '''Apportation'''
βˆ’
This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one allied or enemy gladiator within 3 squares of the Trickster is forced to make a ''teleport'' move. This move takes the Gladiator to an empty square within 12 squares of his original square chosen by the Trickster. The teleport move can pass through occupied squares.
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This is a ''spell'' that costs 2 Arcane Energy. The Trickster or one ally within 12 squares of the Trickster can make a free immediate Teleport move. This teleport move moves that Gladiator to any empty square within 12 squares of his original square.
 
* '''Avatar of Laughter'''
 
* '''Avatar of Laughter'''
 
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy.
 
If the Trickster is attacked by an enemy gladiator and the attack misses, he gains 1 Arcane Energy.

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