Editing Morturi: Battle Design

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 95: Line 95:
 
* '''Moving sections'''
 
* '''Moving sections'''
 
The above arena modifications can be made to be moving as well. For example, a hazard square might represent a whirring sphere of blades that moves around the edges of the arena on a fixed circuit. For moving sections, its generally a good idea to have them activate at the end of a battle round, and to make sure that all players know exactly how they work beforehand.
 
The above arena modifications can be made to be moving as well. For example, a hazard square might represent a whirring sphere of blades that moves around the edges of the arena on a fixed circuit. For moving sections, its generally a good idea to have them activate at the end of a battle round, and to make sure that all players know exactly how they work beforehand.
<br><br>
+
 
 
=Interesting Complications=
 
=Interesting Complications=
 
As well as modifying the win conditions and the arena, the Imperator player can add in other complications to add variety to battles. The only limit is his own imagination! However, some conditions and complications are suggested here:
 
 
* '''Heavy rain'''
 
Heavy rain turns an arena to mud, and makes ranged attacks more difficult. With this condition in place, any movement score greater than 3 is reduced to 3, and all ranged attacks have -2 to their range.
 
 
* '''Battle Drums'''
 
Drummers line the arena, beating out a steady heartbeat cadence that speaks of the spilt blood to come. All Gladiators deal +1 damage.
 
 
* '''Mire and filth'''
 
The buzzing flies and the stink of filth not only make this an unpleasant place to fight, but they increase the likelihood of septic wounds. Deduct -2 from the survival checks of any gladiators taken out of action in this battle.
 
 
* '''Massive crowd'''
 
In the largest arenas, the roar of the crowd is deafening. In this condition, double any ''Approval of the Crowd'' gains or losses made by any school.
 
 
 
 
<br><br>
 
<br><br>
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)