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=Bull of Mithras=
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=Keeper of the Seventh Element=
''' ''"The bull claims no name, but offers his life is sacrifice. Mithras, morturi te salutant."''' ''
 
<br>''- The Bull born of Earth''<br><br>
 
* '''Class:''' Heavy
 
* '''Move:''' 3
 
* '''Attack:''' Double handed sword - Roll 5+ to deal 5 damage.
 
* '''Life Points:''' 8
 
  
===Bull of Mithras Special Rules===
 
 
'''Web of Secrets''' - Some Mithraic tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Each school in the battle starts with a number of ''Web'' points equal to the total number of Mithras faction gladiators in the arena at the start of the battle, regardless of which school those gladiators belong to.
 
 
===Bull of Mithras Tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Charging Bull'''
 
The Bull of Mithras may spend 3 movement points to move three squares straight forward. A single enemy gladiator may occupy any one of the three squares he is going to enter, and is pushed back directly so he ends up one square in front of the Bull at the end of his movement. This is a ''Fear'' effect.
 
* '''Determination'''
 
If an attack reduces the Gladiator to ''exactly'' 0 Life Points, roll a D6. If you roll an odd number, the Gladiator immediately regains that many Life Points.
 
* '''Relentless'''
 
The Bull of Mithras ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
 
* '''Reputation of Invulnerability'''
 
Spend 2 ''Web'' points at the start of the battle to activate this trick and select one enemy human gladiator that is susceptible to ''Fear'' effects. For the duration of this battle, that gladiator can only hit the Bull of Mithras in melee on a "6".
 
* '''Sacrificial Bull'''
 
The Bull of Mithras may spend 2 movement points to deal 1 life point of damage to himself. This damage is not reducible by any means. His school immediately gains 1 ''Web'' point.
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
=Keeper of the Seventh Element=
 
''' ''"The secret mysteries have many adherents. For example... the gladiator stood by your side."''' ''
 
<br>''- The Cilician''<br><br>
 
 
* '''Class:''' Medium
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Keeper of the Seventh Element Special Rules===
 
===Keeper of the Seventh Element Special Rules===
  
'''Web of Secrets''' - Some Mithraic tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Each school in the battle starts with a number of ''Web'' points equal to the total number of Mithras faction gladiators in the arena at the start of the battle, regardless of which school those gladiators belong to.
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'''Web of Secrets''' - At the start of the battle roll a D6. Your School gains that many ''Web'' points to spend during this battle. Several of the tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Note also that Web points are not carried from one battle to the next, but randomly determined at the start of each battle. The same trick may be used multiple times in a battle, so long as you have enough ''Web'' points to spend.
  
 
===Keeper of the Seventh Element Tricks===
 
===Keeper of the Seventh Element Tricks===
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* '''Change in Loyalty'''
 
* '''Change in Loyalty'''
At the start of the Keeper's turn you may spend 10 ''Web'' points and select one enemy Gladiator. That Gladiator joins the Keeper's team until the end of the current battle.
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At the start of any battle round spend 12 ''Web'' points and select one enemy Gladiator. That Gladiator joins the Keeper's team until the end of the current battle.
 
* '''Coerced Absence'''
 
* '''Coerced Absence'''
Spend 5 ''Web'' points at the start of the battle and select one enemy Gladiator in the arena. That Gladiator is removed from the arena and may not participate in this battle. He is not considered to have been taken "out of action", however, and does not need to make a survival check. In campaign games the absent gladiator does not gain any experience advancement for participating in the battle.
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Spend 6 ''Web'' points at the start of the battle and select one enemy Gladiator in the arena. That Gladiator is removed from the arena and may not participate in this battle. He is not considered to have been taken "out of action", however, and does not need to make a survival check.
 
* '''Influencing the Mob'''
 
* '''Influencing the Mob'''
Spend 1 ''Web'' point at the start of the battle. Gain 1 point of ''Crowd's Favour''.
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Spend 2 ''Web'' points at the start of the battle. Gain 1 point of ''Crowd's Favour''.
 
* '''Second Circle Mithraicist'''
 
* '''Second Circle Mithraicist'''
 
The Gladiator's school starts with 1 extra ''Web'' point.
 
The Gladiator's school starts with 1 extra ''Web'' point.
 
* '''Secret Debt'''
 
* '''Secret Debt'''
Spend 1 ''Web'' points at the start of the battle and select one enemy gladiator in the arena. That gladiator may not attack the Keeper with any attack. If the Keeper attacks that enemy in any way, then the effect of ''Secret Debt'' ends.
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Spend 3 ''Web'' points at the start of the battle and select one enemy gladiator in the arena. That gladiator may not attack the Keeper with any attack. If the Keeper attacks that enemy in any way, then the effect of ''Secret Debt'' ends.
 
* '''Sign of the Taurus'''
 
* '''Sign of the Taurus'''
Spend 1 ''Web'' point and 1 Movement Point. One enemy Gladiator must immediately make a melee attack targeting another enemy Gladiator of your choice. The attack target must be adjacent to the first Gladiator, and a legal target to attack.
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Spend 2 ''Web'' point and 2 Movement Points. One enemy Gladiator must immediately make a melee attack targeting another enemy Gladiator of your choice. The attack target must be adjacent to the first Gladiator, and a legal target to attack.
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
 
=Secret Master of the Mysteries=
 
''' ''"You do not understand... yet."''' ''
 
<br>''- The Calabrian''<br><br>
 
* '''Class:''' Medium
 
* '''Move:''' 4
 
* '''Attack:''' None - See below.
 
* '''Life Points:''' 8
 
 
 
===Secret Master of the Mysteries Special Rules===
 
 
 
'''Mysterious Absence''' - At the start of the battle, after deployment but just before the first turn, remove the Secret Master from the arena. The Secret Master does not participate directly in this battle, though he is still counted as being deployed to it for the purposes of the tricks below, and for the purposes of working out starting Web Points. In campaign games he still gains experience advancement for participating in the battle.
 
 
 
'''Web of Secrets''' - Some Mithraic tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Each school in the battle starts with a number of ''Web'' points equal to the total number of Mithras faction gladiators in the arena at the start of the battle, regardless of which school those gladiators belong to.
 
 
 
===Secret Master of the Mysteries Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Corax Mystery'''
 
* '''Nymphus Mystery'''
 
* '''Miles Mystery'''
 
* '''Leo Mystery'''
 
* '''Perses Mystery'''
 
* '''Heliodromus Mystery'''
 
* '''Pater Mystery'''
 
For each of these Tricks the Secret Master has, add +1 to the starting ''Web'' points of the school in this battle.
 
<br><br>
 
=Sun Runner=
 
''' ''"I run the circuit of the sacred flame. Watch, and know."''' ''
 
<br>''- The Enactor of the Heliodromus''<br><br>
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Attack:''' Burning brand - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
 
 
===Sun Runner Special Rules===
 
 
 
'''Web of Secrets''' - Some Mithraic tricks below require expenditure of ''Web'' points to use. Note that ''Web'' points are possessed by the school rather than by individual gladiators, but the Trick being used belongs to the Gladiator. Each school in the battle starts with a number of ''Web'' points equal to the total number of Mithras faction gladiators in the arena at the start of the battle, regardless of which school those gladiators belong to.
 
 
 
===Sun Runner Tricks===
 
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
 
* '''Burning Brand'''
 
Instead of making a melee attack, the Sun Runner may use his Burning Brand attack against an adjacent opponent. This is a melee attack that hits on a 2+ and deals no damage. If successful, the target is moved 1 square directly away from the Sun Runner. This is a ''fear'' effect.
 
* '''Circuit of Sol Invictus'''
 
At the start of the battle nominate one square anywhere in the arena. An opposed Lanista of your choice nominates two other squares anywhere in the arena. Any time the Sun Runner enters one of these three squares, make a note. If, during the battle, the Sun Runner has entered all three squares, then you immediately gain D6 points of ''Crowd's Favour'' and D6 ''Web'' points. This gladiator may only declare and complete this trick once per battle.
 
* '''Determination'''
 
If an attack reduces the Gladiator to ''exactly'' 0 Life Points, roll a D6. If you roll an odd number, the Gladiator immediately regains that many Life Points.
 
* '''Hard Target'''
 
If an attack misses this gladiator, he may immediately move 1 square for free.
 
* '''Light Mobility'''
 
After making any attack against a target, this gladiator may move 1 square for free.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
[[Category:Morturi|Cult]]
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[[Category:Morturi|The Temple]]

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