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=Ironclad=
 
=Ironclad=
''' ''"So the human was tapping away with his dagger on my breastplate for near on ten minutes, and I was laughing so hard I forgot to hit him back... You can't break dwarvish steel that easily!"''' ''
 
<br>''- Marek, Captain of his Lord's Household''<br><br>
 
  
 
* '''Class:''' Heavy
 
* '''Class:''' Heavy
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
*  '''The Unbreakable Anvil'''
 
*  '''The Unbreakable Anvil'''
After any other damage reduction, if damage received from an attack is greater than 4, then reduce it to 4. This is an ''armour'' effect.
+
Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect.
 
* '''Unstoppable Advance'''
 
* '''Unstoppable Advance'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Rifledwarf=
 
=Rifledwarf=
''' ''"It's a long shot, but I'll take it."''' ''
 
<br>''- Tarvus Longeye''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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===Rifledwarf Special Rules===
 
===Rifledwarf Special Rules===
  
'''Rifle''' - At the start of his turn the Rifledwarf may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 6+ to deal 6 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.  
+
'''Rifle''' - At the start of his turn the Rifledwarf may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.  
  
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Careful Aim'''
+
* '''Armour Piercing Bullets'''
The Dwarf may choose to skip his turn to ''Aim'' at an enemy within 10 squares range. If he does so, any ''Rifle'' attack he makes against that enemy during his next turn is at -2 TN (e.g. 4+ instead of 6+).
+
The Rifledwarf's ''Rifle'' attack ignores damage reduction from ''Armour''.
 +
* '''Combat Control'''
 +
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Orc Enmity'''
 
* '''Orc Enmity'''
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 
* '''Range Increase'''
 
* '''Range Increase'''
 
Add +2 to the Range of the dwarf's ''Rifle'' attack.
 
Add +2 to the Range of the dwarf's ''Rifle'' attack.
* '''Superior Rifling'''
 
Add +1 to the Range of the dwarf's ''Rifle'' attack. Also, the ''Rifle'' attack now hits on a "5+".
 
 
* '''Tenacity'''
 
* '''Tenacity'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Twoblade Hunter=
 
=Twoblade Hunter=
''' ''"An axe in each hand and a hundred dead foes at your feet. What could be better?"''' ''
 
<br>''- Forn Brokenaxe, Salamander Slayer''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium

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