Editing Morturi: Dwarves

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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
*  '''The Unbreakable Anvil'''
 
*  '''The Unbreakable Anvil'''
After any other damage reduction, if damage received from an attack is greater than 4, then reduce it to 4. This is an ''armour'' effect.
+
Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect.
 
* '''Unstoppable Advance'''
 
* '''Unstoppable Advance'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Rifledwarf=
 
=Rifledwarf=
 
''' ''"It's a long shot, but I'll take it."''' ''
 
''' ''"It's a long shot, but I'll take it."''' ''
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Careful Aim'''
+
* '''Armour Piercing Bullets'''
The Dwarf may choose to skip his turn to ''Aim'' at an enemy within 10 squares range. If he does so, any ''Rifle'' attack he makes against that enemy during his next turn is at -2 TN (e.g. 4+ instead of 6+).
+
The Rifledwarf's ''Rifle'' attack ignores damage reduction from ''Armour''.
 
* '''Orc Enmity'''
 
* '''Orc Enmity'''
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
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Add +2 to the Range of the dwarf's ''Rifle'' attack.
 
Add +2 to the Range of the dwarf's ''Rifle'' attack.
 
* '''Superior Rifling'''
 
* '''Superior Rifling'''
Add +1 to the Range of the dwarf's ''Rifle'' attack. Also, the ''Rifle'' attack now hits on a "5+".
+
Add +1 to the Range and Damage of the dwarf's ''Rifle'' attack.
 
* '''Tenacity'''
 
* '''Tenacity'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.

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