Difference between revisions of "Morturi: Dwarves"

From RPGnet
Jump to: navigation, search
(Ironclad tricks)
 
(15 intermediate revisions by the same user not shown)
Line 4: Line 4:
  
 
=Axe of the Ancestors=
 
=Axe of the Ancestors=
 +
''' ''"My name, my honour and my axe. They are borrowed from my ancestors, and I must return them untarnished."''' ''
 +
<br>''- Grungni Svensson, Duty's Inheritor''<br><br>
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
Line 22: Line 24:
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Courage of the Mountain'''
+
* '''Courage'''
 
The Dwarf is immune to ''Fear'' effects.
 
The Dwarf is immune to ''Fear'' effects.
* '''Dwarvish Persistence'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. 
 
* '''Hatchet Toss'''
 
Instead of making a melee attack, the dwarf may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
 
 
* '''Orc Enmity'''
 
* '''Orc Enmity'''
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 +
* '''Tenacity'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
* '''Unstoppable Advance'''
 +
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
Line 35: Line 37:
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 +
 
=Ironclad=
 
=Ironclad=
 +
''' ''"So the human was tapping away with his dagger on my breastplate for near on ten minutes, and I was laughing so hard I forgot to hit him back... You can't break dwarvish steel that easily!"''' ''
 +
<br>''- Marek, Captain of his Lord's Household''<br><br>
  
 
* '''Class:''' Heavy
 
* '''Class:''' Heavy
Line 54: Line 59:
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Courage of the Mountain'''
 
The Dwarf is immune to ''Fear'' effects.
 
* '''Dwarvish Persistence'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. 
 
 
* '''Hammer Rhythm'''
 
* '''Hammer Rhythm'''
 
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.  
 
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.  
Line 64: Line 65:
 
* '''Orc Enmity'''
 
* '''Orc Enmity'''
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 +
* '''Tenacity'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
*  '''The Unbreakable Anvil'''
 
*  '''The Unbreakable Anvil'''
Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect.
+
After any other damage reduction, if damage received from an attack is greater than 4, then reduce it to 4. This is an ''armour'' effect.
 +
* '''Unstoppable Advance'''
 +
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 +
 +
=Rifledwarf=
 +
''' ''"It's a long shot, but I'll take it."''' ''
 +
<br>''- Tarvus Longeye''<br><br>
 +
 +
* '''Class:''' Medium
 +
* '''Move:''' 3
 +
* '''Attack:''' Axe - Roll 4+ to deal 4 damage.
 +
* '''Life Points:''' 10
 +
 +
===Rifledwarf Special Rules===
 +
 +
'''Rifle''' - At the start of his turn the Rifledwarf may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 6+ to deal 6 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.
 +
 +
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 +
 +
===Rifledwarf tricks===
 +
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 +
 +
* '''Careful Aim'''
 +
The Dwarf may choose to skip his turn to ''Aim'' at an enemy within 10 squares range. If he does so, any ''Rifle'' attack he makes against that enemy during his next turn is at -2 TN (e.g. 4+ instead of 6+).
 +
* '''Orc Enmity'''
 +
Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
 +
* '''Range Increase'''
 +
Add +2 to the Range of the dwarf's ''Rifle'' attack.
 +
* '''Superior Rifling'''
 +
Add +1 to the Range of the dwarf's ''Rifle'' attack. Also, the ''Rifle'' attack now hits on a "5+".
 +
* '''Tenacity'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
* '''Warrior Disicipline'''
 +
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
 +
 
=Twoblade Hunter=
 
=Twoblade Hunter=
 +
''' ''"An axe in each hand and a hundred dead foes at your feet. What could be better?"''' ''
 +
<br>''- Forn Brokenaxe, Salamander Slayer''<br><br>
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
Line 76: Line 119:
 
* '''Life Points:''' 10
 
* '''Life Points:''' 10
  
===Twoblade Hunter===
+
===Twoblade Hunter Special Rules===
  
 
'''Hunter''' - A Twoblade has an inherent +1 damage when attacking non-human targets.
 
'''Hunter''' - A Twoblade has an inherent +1 damage when attacking non-human targets.
Line 88: Line 131:
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Courage of the Mountain'''
+
* '''Courage'''
 
The Dwarf is immune to ''Fear'' effects.
 
The Dwarf is immune to ''Fear'' effects.
* '''Dwarvish Persistence'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.
 
 
* '''Fearless Slayer Stance'''
 
* '''Fearless Slayer Stance'''
 
''Stance.'' The Twoblade deals an additional +1 damage when attacking non-human targets while in this stance. This stacks with the bonus from ''Hunter''. Also, while in this stance the Twoblade ignores damage reduction from ''Toughness'' bonuses.
 
''Stance.'' The Twoblade deals an additional +1 damage when attacking non-human targets while in this stance. This stacks with the bonus from ''Hunter''. Also, while in this stance the Twoblade ignores damage reduction from ''Toughness'' bonuses.
Line 100: Line 141:
 
* '''Survival Stance'''
 
* '''Survival Stance'''
 
''Stance.'' The Twoblade has -1 damage reduction to attacks against him while in this stance. This is a ''Toughness'' bonus.
 
''Stance.'' The Twoblade has -1 damage reduction to attacks against him while in this stance. This is a ''Toughness'' bonus.
 +
* '''Tenacity'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Dwarves]]
 
[[Category:Morturi|Dwarves]]

Latest revision as of 11:00, 30 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Dwarves

Axe of the Ancestors[edit]

"My name, my honour and my axe. They are borrowed from my ancestors, and I must return them untarnished."
- Grungni Svensson, Duty's Inheritor

  • Class: Medium
  • Move: 3
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 10

Axe of the Ancestors Special Rules[edit]

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Axe of the Ancestors tricks[edit]

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

The Dwarf is immune to Fear effects.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Tenacity

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • Unstoppable Advance

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Ironclad[edit]

"So the human was tapping away with his dagger on my breastplate for near on ten minutes, and I was laughing so hard I forgot to hit him back... You can't break dwarvish steel that easily!"
- Marek, Captain of his Lord's Household

  • Class: Heavy
  • Move: 2
  • Attack: Warhammer - Roll 5+ to deal 5 damage.
  • Life Points: 10

Ironclad Special Rules[edit]

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Ironclad tricks[edit]

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Hammer Rhythm

The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • Last Stand

If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Tenacity

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • The Unbreakable Anvil

After any other damage reduction, if damage received from an attack is greater than 4, then reduce it to 4. This is an armour effect.

  • Unstoppable Advance

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Rifledwarf[edit]

"It's a long shot, but I'll take it."
- Tarvus Longeye

  • Class: Medium
  • Move: 3
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 10

Rifledwarf Special Rules[edit]

Rifle - At the start of his turn the Rifledwarf may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 6+ to deal 6 damage, and can be made at a distance of up to 4 squares. He may not use his ranged attack against enemies adjacent to him.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Rifledwarf tricks[edit]

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Careful Aim

The Dwarf may choose to skip his turn to Aim at an enemy within 10 squares range. If he does so, any Rifle attack he makes against that enemy during his next turn is at -2 TN (e.g. 4+ instead of 6+).

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Range Increase

Add +2 to the Range of the dwarf's Rifle attack.

  • Superior Rifling

Add +1 to the Range of the dwarf's Rifle attack. Also, the Rifle attack now hits on a "5+".

  • Tenacity

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Twoblade Hunter[edit]

"An axe in each hand and a hundred dead foes at your feet. What could be better?"
- Forn Brokenaxe, Salamander Slayer

  • Class: Medium
  • Move: 3
  • Attack: Twin Axes - Roll 4+ to deal 4 damage.
  • Life Points: 10

Twoblade Hunter Special Rules[edit]

Hunter - A Twoblade has an inherent +1 damage when attacking non-human targets.

Stances - The Twoblade is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Twoblade Hunter tricks[edit]

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Courage

The Dwarf is immune to Fear effects.

  • Fearless Slayer Stance

Stance. The Twoblade deals an additional +1 damage when attacking non-human targets while in this stance. This stacks with the bonus from Hunter. Also, while in this stance the Twoblade ignores damage reduction from Toughness bonuses.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Rage of Vengeance Stance

Stance. The Twoblade can only use this stance if at least one other dwarf on the team has been taken Out of Action this battle. The Twoblade loses 1 Life Point at the end of each of his turns. He may make three melee attacks per turn.

  • Survival Stance

Stance. The Twoblade has -1 damage reduction to attacks against him while in this stance. This is a Toughness bonus.

  • Tenacity

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.