Difference between revisions of "Morturi: Dwarves"

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(Shieldbearer)
(Shieldbearer)
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*  '''Dwarvish Persistence'''
 
*  '''Dwarvish Persistence'''
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.   
 
The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.   
*  '''Hammer and Anvil'''
+
*  '''Hammer Rhythm'''
 
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.  
 
The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.  
 +
*  '''The Unbreakable Anvil'''
 +
Attacks against this gladiator receive a further -1 damage reduction. This is an ''armour'' effect.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Dwarves]]
 
[[Category:Morturi|Dwarves]]

Revision as of 10:04, 20 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Dwarves

Shieldbearer

  • Class: Heavy
  • Move: 2
  • Attack: Warhammer - Roll 5+ to deal 5 damage.
  • Life Points: 10

Shieldbearer Special Rules

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Shieldbearer

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Hammer Rhythm

The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • The Unbreakable Anvil

Attacks against this gladiator receive a further -1 damage reduction. This is an armour effect.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.