Difference between revisions of "Morturi: Dwarves"

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=Axe of the Ancestors=
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* '''Class:''' Medium
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* '''Move:''' 3
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* '''Attack:''' Axe - Roll 4+ to deal 4 damage.
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* '''Life Points:''' 10
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===Axe of the Ancestors Special Rules===
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'''Scutum''' - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an ''armour'' effect.
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===Axe of the Ancestors===
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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* '''Combat Control'''
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
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* '''Courage of the Mountain'''
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The Dwarf is immune to ''Fear'' effects.
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* '''Dwarvish Persistence'''
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The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square. 
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* '''Hatchet Toss'''
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Instead of making a melee attack, the dwarf may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
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* '''Orc Enmity'''
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Against ''Orcs'', this ''Dwarf'' rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an ''Orc'' attacks this ''Dwarf'', he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.
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* '''Warrior Disicipline'''
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Any attack roll against this gladiator that rolls "2" or less automatically misses.
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* '''Will to Live'''
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The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Shieldbearer=
 
=Shieldbearer=
  

Revision as of 10:18, 20 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Dwarves

Axe of the Ancestors

  • Class: Medium
  • Move: 3
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 10

Axe of the Ancestors Special Rules

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Axe of the Ancestors

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage of the Mountain

The Dwarf is immune to Fear effects.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Hatchet Toss

Instead of making a melee attack, the dwarf may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Shieldbearer

  • Class: Heavy
  • Move: 2
  • Attack: Warhammer - Roll 5+ to deal 5 damage.
  • Life Points: 10

Shieldbearer Special Rules

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the dwarf receive a -1 damage reduction. This is an armour effect.

Shieldbearer

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Courage of the Mountain

The Dwarf is immune to Fear effects.

  • Dwarvish Persistence

The dwarf may spend 2 movement points to push back an adjacent enemy in his front square. The pushed enemy is moved directly backwards by one square, and the dwarf steps into the previously occupied square.

  • Hammer Rhythm

The dwarf may spend 2 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • Last Stand

If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.

  • Orc Enmity

Against Orcs, this Dwarf rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when an Orc attacks this Dwarf, he must roll 2D6 to attack, and use the lower roll. If the opposing Orc has the Dwarf Enmity trick, the two tricks cancel each other out and have no effect.

  • The Unbreakable Anvil

Attacks against this gladiator receive a further -1 damage reduction. This is an armour effect.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.