Editing Morturi: Heavy Roles

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If the Hoplomachus hits an opponent with a melee attack, and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.  
 
If the Hoplomachus hits an opponent with a melee attack, and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.  
 
* '''Relentless'''
 
* '''Relentless'''
βˆ’
The Hoplomachus ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
+
The Hoplomachus ignores and increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
 
* '''Stand firm'''
 
* '''Stand firm'''
 
The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
 
The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
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Also, the Samnite is always immune to ''Entangled'', and can always ignore the effect of that condition.
 
Also, the Samnite is always immune to ''Entangled'', and can always ignore the effect of that condition.
 
* '''Relentless'''
 
* '''Relentless'''
βˆ’
The Samnite ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
+
The Samnite ignores and increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.
 
* '''Stand firm'''
 
* '''Stand firm'''
 
The Samnite cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
 
The Samnite cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.

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