Editing Morturi: Heavy Roles
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If the Hoplomachus hits an opponent with a melee attack, and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points. | If the Hoplomachus hits an opponent with a melee attack, and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points. | ||
* '''Relentless''' | * '''Relentless''' | ||
β | The Hoplomachus ignores | + | The Hoplomachus ignores and increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square. |
* '''Stand firm''' | * '''Stand firm''' | ||
The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. | The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. | ||
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Also, the Samnite is always immune to ''Entangled'', and can always ignore the effect of that condition. | Also, the Samnite is always immune to ''Entangled'', and can always ignore the effect of that condition. | ||
* '''Relentless''' | * '''Relentless''' | ||
β | The Samnite ignores | + | The Samnite ignores and increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square. |
* '''Stand firm''' | * '''Stand firm''' | ||
The Samnite cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. | The Samnite cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. |