Editing Morturi: Heavy Roles

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If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.  
 
If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.  
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
+
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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At cost of 3 movement points the Bustuarius may make a ''Tribute'' to the beloved dead. If he does so roll a D6. On a roll of 5+ his school immediately gains +1 point of ''Crowd's Favour''.
 
At cost of 3 movement points the Bustuarius may make a ''Tribute'' to the beloved dead. If he does so roll a D6. On a roll of 5+ his school immediately gains +1 point of ''Crowd's Favour''.
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
+
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
 
The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
+
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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If the Beast rolls an even number on an attack roll, he deals +1 damage with that attack.
 
If the Beast rolls an even number on an attack roll, he deals +1 damage with that attack.
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
+
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Very Tough Hide'''
 
* '''Very Tough Hide'''
 
Attacks against this gladiator receive a further -1 damage reduction. This is an ''toughness'' effect.
 
Attacks against this gladiator receive a further -1 damage reduction. This is an ''toughness'' effect.
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The Samnite can choose to use this ability instead of an ordinary melee attack. The attack hits on a 4+, deals 1 damage and knocks the enemy prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.  
 
The Samnite can choose to use this ability instead of an ordinary melee attack. The attack hits on a 4+, deals 1 damage and knocks the enemy prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.  
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
+
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.

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