Editing Morturi: Heavy Roles

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* '''Endurance'''
 
* '''Endurance'''
 
If, at the start of his turn, the Andabatus has an odd number of Life Points, he gains +1 Life Point.
 
If, at the start of his turn, the Andabatus has an odd number of Life Points, he gains +1 Life Point.
 +
* '''Heavy Impact'''
 +
If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.
 
* '''Melee Focus'''
 
* '''Melee Focus'''
 
If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), then he may immediately make another melee attack against the same target this turn.  
 
If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), then he may immediately make another melee attack against the same target this turn.  
 
* '''Superb Hearing'''
 
* '''Superb Hearing'''
 
The Andabatus reduces his blinded penalty from "+2 to hit" to "+1 to hit". (That is, the Andabatus now hits on a 6+ instead of a 7+).
 
The Andabatus reduces his blinded penalty from "+2 to hit" to "+1 to hit". (That is, the Andabatus now hits on a 6+ instead of a 7+).
βˆ’
* '''Takedown'''
 
βˆ’
If the Andabatus hits an opponent with a melee attack (but not with ''Circle Sweep''), and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points.
 
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

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