Difference between revisions of "Morturi: Heavy Roles"

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* '''Samnite''' - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility.
 
* '''Samnite''' - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility.
 
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=Barbarian=
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=Andabatus=
  
* '''Move:''' 4
+
* '''Move:''' 3
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Barbarian Special Rules===
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===Andabatus Special Rules===
  
'''Undisciplined''' - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.
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'''Blind''' - An Andabatus has the persistent condition ''blinded''. A blinded character has a +2 to their to-hit numbers on attacks they make (e.g. 5+ to hit becomes 7+ to hit). The Andabatus cannot remove the blinded condition by any means. Note that by default, the Andabatus is incapable of hitting opponents with a normal attack!
  
===Barbarian Tricks===
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===Andabatus Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Aggression'''
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* '''Toe to Toe'''
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
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The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
* '''Barbarian Mobility'''
 
After making any attack against a target, move 1 square for free.
 
* '''Barbarian's Courage'''
 
The Barbarian is immune to ''Fear'' effects.
 
* '''Frenzy'''
 
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Last Stand'''
 
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
 
* '''Survivor's Wits'''
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
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[[Category:Morturi|Heavy Roles]]
 
[[Category:Morturi|Heavy Roles]]

Revision as of 01:23, 25 September 2009

Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Heavy Roles

This page describes the various Heavy Roles.
Heavy Roles include:

  • Andabatus - An exceptionally heavily armoured fighter, that wears a helmet without a visor and fights blindly.
  • Bustuarius - A "funeral fighter", armed with a weapon plus scutum, and skilled in entertaining the crowds.
  • Hoplomachus - The basic "heavy fighter" class, representing a warrior with heavy armour plates and a single double handed weapon.
  • Large beast - An animal, such as a bear, which combines unmatched strength with superb toughness.
  • Samnite - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility.



Andabatus

  • Move: 3
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Andabatus Special Rules

Blind - An Andabatus has the persistent condition blinded. A blinded character has a +2 to their to-hit numbers on attacks they make (e.g. 5+ to hit becomes 7+ to hit). The Andabatus cannot remove the blinded condition by any means. Note that by default, the Andabatus is incapable of hitting opponents with a normal attack!

Andabatus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Toe to Toe

The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.