Morturi: Heavy Roles

From RPGnet
Revision as of 02:00, 25 September 2009 by Asklepios (talk | contribs) (Andabatus)
Jump to: navigation, search

Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Heavy Roles

This page describes the various Heavy Roles.
Heavy Roles include:

  • Andabatus - An exceptionally heavily armoured fighter, that wears a helmet without a visor and fights blindly.
  • Bustuarius - A "funeral fighter", armed with a weapon plus scutum, and skilled in entertaining the crowds.
  • Hoplomachus - The basic "heavy fighter" class, representing a warrior with heavy armour plates and a single double handed weapon.
  • Large beast - An animal, such as a bear, which combines unmatched strength with superb toughness.
  • Samnite - A version of the Hoplomachus armed with spear and shield, trading defensive power for tactical versatility.



Andabatus

  • Move: 3
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Andabatus Special Rules

Blind - An Andabatus has the persistent condition blinded. A blinded character has a +2 to their to-hit numbers on attacks they make (e.g. 5+ to hit becomes 7+ to hit). The Andabatus cannot remove the blinded condition by any means. Note that by default, the Andabatus is incapable of hitting opponents with a normal attack!

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Andabatus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Circle Sweep

To use Circle Sweep the Andabatus must spend 3 movement points AND not make any other melee attacks. Roll a D6 for each Gladiator adjacent to the Andabatus, whether allied or enemy. That gladiator is hit for that many life points in damage. Note that this roll is not modified by the blinded condition.

  • Heavy Impact

If the Andabatus hits an opponent in melee (whether with a normal attack, toe-to-toe, or circle sweep), roll a D6. On a roll of 5 or 6, that opponent is knocked prone immediately after the attack. All further attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. A prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.

  • Movement Sense

The Andabatus reduces his blinded penalty from "+2 to hit" to "+1 to hit".

  • Toe to Toe

The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.