Editing Morturi: Light Roles

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Enemies adjacent to the Fast Beast in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Fast Beast is no longer adjacent and facing towards that enemy.
 
Enemies adjacent to the Fast Beast in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Fast Beast is no longer adjacent and facing towards that enemy.
 
* '''Opportunist'''
 
* '''Opportunist'''
βˆ’
When making a non-frontal attack, the Fast Beast can take any dice roll of "1", and change it to a "6".
+
When making a non-frontal attack, the Fast Beast can take any dice roll of 4 or 5, and change it to a 6.
 
* '''Snarling beast'''
 
* '''Snarling beast'''
 
The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect.
 
The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect.
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After making any attack against a target, this gladiator may move 1 square for free.
 
After making any attack against a target, this gladiator may move 1 square for free.
 
* '''Opportunist'''
 
* '''Opportunist'''
βˆ’
When making a non-frontal attack, the Gallus can take any dice roll of "1", and change it to a "6".
+
When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.
 
* '''Sand toss'''
 
* '''Sand toss'''
 
The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition.
 
The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition.

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