Editing Morturi: Light Roles
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=Servus= | =Servus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | * '''Attack:''' Dagger - Roll 2+ to deal 2 damage. | ||
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=Bestiarius= | =Bestiarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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=Fast Beast= | =Fast Beast= | ||
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* '''Move:''' 6 | * '''Move:''' 6 | ||
* '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | * '''Attack:''' Tooth and Claw - Roll 2+ to deal 2 damage. | ||
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The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | The beast is especially feral seeming, and intimidating to approach. Any enemy human gladiators moving into a square adjacent must pay +1 movement point for that square of movement. This is a ''Fear'' effect. | ||
* '''Throat Tear''' | * '''Throat Tear''' | ||
− | If the Fast Beast rolls | + | If the Fast Beast rolls a "6" on an attack roll, he deals +3 damage with that attack. |
* '''Will to Live''' | * '''Will to Live''' | ||
The Beast receives a +1 bonus to the dice roll on Survival checks. | The Beast receives a +1 bonus to the dice roll on Survival checks. | ||
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=Gallus= | =Gallus= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | * '''Attack:''' Light weapon - Roll 2+ to deal 2 damage. | ||
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The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. | The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. ''Sand Toss'' hits on a 4+, deals no damage and if successful the target is ''blinded''. A ''blinded'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the ''blinded'' condition. | ||
* '''Trip''' | * '''Trip''' | ||
− | The | + | The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. |
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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=Laquerius= | =Laquerius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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* '''Come here!''' | * '''Come here!''' | ||
− | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares | + | The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius. |
* '''Coup de Grace''' | * '''Coup de Grace''' | ||
− | If the Laquerius makes a | + | If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that attack deals +2 damage. |
* '''Execute''' | * '''Execute''' | ||
If the Laquerius rolls a "6" on an attack roll, he deals +3 damage with that attack. | If the Laquerius rolls a "6" on an attack roll, he deals +3 damage with that attack. | ||
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=Praegenarius= | =Praegenarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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After making any attack against a target, this gladiator may move 1 square for free. | After making any attack against a target, this gladiator may move 1 square for free. | ||
* '''Performance''' | * '''Performance''' | ||
− | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of | + | At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of ''Crowd's Favour''. |
* '''Humiliating strike''' | * '''Humiliating strike''' | ||
− | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage. | + | The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage. If a six is rolled, the Praegenarius' school immediately gains +1 ''Crowd's Favour''. |
* '''Mockery''' | * '''Mockery''' | ||
− | Whenever an attack against the Praegenarius | + | Whenever an attack against the Praegenarius rolls a "1" on the to-hit roll, his school immediately gains +1 point of ''Crowd's Favour''. |
* '''Tumble''' | * '''Tumble''' | ||
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | ||
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=Sagitarius= | =Sagitarius= | ||
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* '''Move:''' 5 | * '''Move:''' 5 | ||
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===Sagittarius Special Rules=== | ===Sagittarius Special Rules=== | ||
− | '''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to | + | '''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him. |
===Sagitarius Tricks=== | ===Sagitarius Tricks=== | ||
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The Sagittarius' ranged archery attack can now be made against enemies adjacent to him. | The Sagittarius' ranged archery attack can now be made against enemies adjacent to him. | ||
* '''Range increase''' | * '''Range increase''' | ||
− | The Sagittarius' ranged archery attack gains + | + | The Sagittarius' ranged archery attack gains +3 range. |
* '''Target weak spot''' | * '''Target weak spot''' | ||
The Sagittarius ignores damage reduction from ''Toughness'' bonuses. | The Sagittarius ignores damage reduction from ''Toughness'' bonuses. | ||
− | * ''' | + | * '''Tumble''' |
− | + | If at any time the Sagittarius would be knocked prone, he is not knocked prone, and may immediately move one square for free. | |
* '''Will to Live''' | * '''Will to Live''' | ||
This Gladiator receives a +1 bonus to the dice roll on Survival checks. | This Gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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[[Category:Morturi|Light Roles]] | [[Category:Morturi|Light Roles]] |