Difference between revisions of "Morturi: Light Roles"

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<br>
 
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'''Light Roles''' include:
 
'''Light Roles''' include:
* '''Servus''' - Literally, just a "slave". These hapless souls represent individuals deemed to be of so little worth and potential to a school that they are given the most meagre of weapons, no armour, and sent into battle. This special role is for Novicius characters only, and is one that is abandoned as soon as the Novicius has survived a single battle.
+
* '''Servus''' - Literally, just a "slave". These hapless souls represent individuals deemed to be of so little worth and potential to a school that they are given the most meagre of weapons, no armour, and sent into battle. This special role is for Servus rank characters only, and is one that is quickly abandoned as the Servus gains experience.
 
* '''Bestiarius''' - Unarmoured, but armed with a short spear or knife, these beast-fighters specialised in fighting against animals. However, their skills and tricks give them some benefit against human fighters too!
 
* '''Bestiarius''' - Unarmoured, but armed with a short spear or knife, these beast-fighters specialised in fighting against animals. However, their skills and tricks give them some benefit against human fighters too!
 
* '''Fast Beast''' - An animal, such as a wolf or a panther, combining superlative speed with animal instinct.
 
* '''Fast Beast''' - An animal, such as a wolf or a panther, combining superlative speed with animal instinct.
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Servus Gladiators do not have any Tricks.
 
Servus Gladiators do not have any Tricks.
  
In a Campaign game a Servus character that survives one battle is advanced to Palus, and replaced by a newly generated Palus gladiator of the same name, but with a new role and stats. A Servus may not be replaced by a non-human Palus (such as a Fast Beast or Large Beast) but can adopt any other role.
+
'''Potential''' - In a Campaign game if a Servus character survives one battle during which he made at least one melee attack or received at least one wound, he is advanced to Novicius, and replaced by a newly generated Novicius gladiator of the same name, but with a new role and stats. A Servus may not be replaced by a non-human Novicius (such as a Fast Beast or Large Beast) but can adopt any other role.
 +
 
 +
'''Fearful''' - Movement into a square adjacent to an enemy costs the Servus +1 movement point (e.g. 2 movement points instead of the usual 1 for open terrain.) This is a ''fear''' effect.
 +
 
 +
'''Weakling''' - A Servus receives a -1 penalty to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Bestiarius=
 
=Bestiarius=
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===Bestiarius Tricks===
 
===Bestiarius Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 +
* '''Light Mobility'''
 +
After making an attack against a target, move 1 square for free.
 
* '''Hunter's Courage'''
 
* '''Hunter's Courage'''
 
The Bestiarius is immune to ''Fear'' effects.
 
The Bestiarius is immune to ''Fear'' effects.
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* '''Confidence'''
 
* '''Confidence'''
 
The Bestiarius gains a +1 damage bonus against all opponents. If the Bestiarius is wounded, he loses this bonus for the rest of the battle.
 
The Bestiarius gains a +1 damage bonus against all opponents. If the Bestiarius is wounded, he loses this bonus for the rest of the battle.
* '''Execute'''
 
If the Bestiarius rolls a "6" on his attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase.
 
 
* '''Warrior Spirit'''
 
* '''Warrior Spirit'''
 
The Bestiarius passes Survival checks on a base roll of 3+ rather than 4+.
 
The Bestiarius passes Survival checks on a base roll of 3+ rather than 4+.
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===Fast Beast Tricks===
 
===Fast Beast Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 
* '''Light Mobility'''
 
* '''Light Mobility'''
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===Gallus Tricks===
 
===Gallus Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 +
* '''Light Mobility'''
 +
After making an attack against a target, move 1 square for free.
 
* '''Execute'''
 
* '''Execute'''
 
If the Gallus rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase.
 
If the Gallus rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase.
* '''Twisting the Blade'''
 
If the Gallus rolls a "6" on a damaging attack roll, then his target is ''Agonised''. An ''Agonised'' target loses his next turn, but then loses the ''Agonised'' condition.
 
 
* '''Opportunist'''
 
* '''Opportunist'''
 
When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.
 
When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.
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* '''Tumble'''
 
* '''Tumble'''
 
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free.
* '''Warrior Spirit'''
+
* '''Will to Live'''
The Gallus passes Survival checks on a base roll of 3+ rather than 4+.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Laquerius=
 
=Laquerius=
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===Laquerius Tricks===
 
===Laquerius Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 +
* '''Light Mobility'''
 +
After making an attack against a target, move 1 square for free.
 
* '''Execute'''
 
* '''Execute'''
 
If the Laquerius rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase.
 
If the Laquerius rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal ''after'' this increase.
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* '''Trip'''
 
* '''Trip'''
 
The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.
 
The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.
* '''Hook and follow'''
 
The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Hook and follow"'' is a ranged attack that can be used at a range of 1-3 squares. If it hits, the attack deals no damage but till the start of the Laquerius next turn, whenever the target moves a square, the Laquerius may move one square as well. The Laquerius' movement from this power cannot be used to increase the distance between the target and the Laquerius. If for any reason the Laquerius cannot move without breaking this rule, the ''Hook and follow'' effect ends immediately.
 
 
* '''No escape'''
 
* '''No escape'''
At the start of the Laquerius turn, choose one enemy adjacent to the Laquerius. This is not an attack. That enemy is ''entangled'' until the start of the Laquerius' next turn. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing.
+
Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy.
 
* '''Coup de Grace'''
 
* '''Coup de Grace'''
 
If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll.
 
If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll.
* '''Warrior Spirit'''
+
* '''Will to Live'''
The Laquerius passes Survival checks on a base roll of 3+ rather than 4+.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Praegenarius=
 
=Praegenarius=
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===Praegenarius Tricks===
 
===Praegenarius Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Foolery'''
+
* '''Light Mobility'''
At cost of 4 movement points the Laquerius may engage in ''foolery''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''.
+
After making an attack against a target, move 1 square for free.
 +
* '''Performance'''
 +
At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''.
 
* '''Humiliating strike'''
 
* '''Humiliating strike'''
 
The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six.
 
The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six.
 
* '''Mockery'''
 
* '''Mockery'''
 
Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''.
 
Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''.
* '''Performance'''
+
* '''Fame'''
At cost of 4 movement points the Laquerius may engage in ''performance''. If he does so roll a D6. On a roll of 5+ his school immediately gains +3 points of ''Crowd's Favour''.
+
At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour.
* '''Distraction'''
 
The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Distraction"'' is a melee attack. If it hits, the attack deals no damage but the target is ''distracted'' until the end of the target's next turn. A ''distracted'' target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit).
 
 
* '''Tumble'''
 
* '''Tumble'''
 
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.
* '''Famous Entertainer'''
+
* '''Will to Live'''
At the start of the battle, if your school includes this Praegenarius you immediately gain +2 points of ''Crowd's Favour''.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Sagitarius=
 
=Sagitarius=
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===Sagitarius Tricks===
 
===Sagitarius Tricks===
  
Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
+
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Warrior Spirit'''
+
* '''Will to Live'''
The Sagitarius passes Survival checks on a base roll of 3+ rather than 4+.
+
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Light Roles]]
 
[[Category:Morturi|Light Roles]]

Revision as of 00:58, 23 September 2009

Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Light Roles

This page describes the various Light Roles.
Light Roles include:

  • Servus - Literally, just a "slave". These hapless souls represent individuals deemed to be of so little worth and potential to a school that they are given the most meagre of weapons, no armour, and sent into battle. This special role is for Servus rank characters only, and is one that is quickly abandoned as the Servus gains experience.
  • Bestiarius - Unarmoured, but armed with a short spear or knife, these beast-fighters specialised in fighting against animals. However, their skills and tricks give them some benefit against human fighters too!
  • Fast Beast - An animal, such as a wolf or a panther, combining superlative speed with animal instinct.
  • Gallus - Essentially a light version of the Murmillo, this dagger and shield warrior is lightly armoured and relies on his speed and trickery to win battles.
  • Laquerius - Fighting with a noosed rope (or for this game, a chain or a whip) and short sword, these light fighters focus on ensnaring enemies and pulling them about.
  • Praegenarius - More entertainer than fighter, carrying little in the way of useful weaponry, but skilled at working the crowd.
  • Sagitarius - An archer, combining good range with good speed.



Servus

  • Move: 5
  • Attack: Dagger - Roll 2+ to deal 2 damage.
  • Life Points: 8

Servus Tricks

Servus Gladiators do not have any Tricks.

Potential - In a Campaign game if a Servus character survives one battle during which he made at least one melee attack or received at least one wound, he is advanced to Novicius, and replaced by a newly generated Novicius gladiator of the same name, but with a new role and stats. A Servus may not be replaced by a non-human Novicius (such as a Fast Beast or Large Beast) but can adopt any other role.

'Fearful - Movement into a square adjacent to an enemy costs the Servus +1 movement point (e.g. 2 movement points instead of the usual 1 for open terrain.) This is a fear effect.

Weakling - A Servus receives a -1 penalty to the dice roll on Survival checks.

Bestiarius

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Bestiarius Special Rules

Hunter - A Bestiarius has an inherent +1 damage when attacking non-human targets.

Bestiarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Hunter's Courage

The Bestiarius is immune to Fear effects.

  • Survivor's Wits

The Bestiarius can turn-to-face as a reaction even if there is an enemy in his front square.

  • Slayer

The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from Hunter.

  • Target weak spot

The Bestiarius ignores damage reduction from Toughness bonuses.

  • Confidence

The Bestiarius gains a +1 damage bonus against all opponents. If the Bestiarius is wounded, he loses this bonus for the rest of the battle.

  • Warrior Spirit

The Bestiarius passes Survival checks on a base roll of 3+ rather than 4+.

Fast Beast

  • Move: 6
  • Attack: Tooth and Claw - Roll 2+ to deal 2 damage.
  • Life Points: 8

Fast Beast Special Rules

Animal - Because they are animals, beasts are not capable of complex strategy and rely on the shouted commands of their lanista trainer on the sideline. On its turn, a beast must either stay in the same square it is in, or move towards the nearest opponent by the most direct route possible. A beast adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Fast Beast Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Pack Tactics

+1 damage on non-frontal attacks (this stacks with the normal damage bonus for facing).

  • Hamstring

On each successful attack, debuff the target's movement by one point for the rest of the battle.

  • Complex Command Training

This fast beast ignores the Animal special rule described above, and can be directly normally as if it were a non-animal gladiator.

  • Killer instinct

+1 to damage dealt against wounded targets.

  • Fast Movement

+1 to base movement rate.

  • Snarling beast

The beast is especially feral seeming, and intimidating to approach. Any human gladiators (allied or enemy) moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.

Gallus

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Gallus Special Rules

Shield - Attacks against the front facing of the Gallus have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).

Gallus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Execute

If the Gallus rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal after this increase.

  • Opportunist

When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.

  • Sand toss

The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, the attack deals no damage but the target is blinded until the end of the target's next turn. A blinded target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit).

  • Trip

The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A light or medium gladiator can stand up from prone by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.

  • Tumble

If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Laquerius

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Laquerius Special Rules

None.

Laquerius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Execute

If the Laquerius rolls a "6" on a damaging attack roll, then his base damage is increased from 2 to 6. Other damage modifiers apply as normal after this increase.

  • Come here!

The Laquerius can choose to use this ability instead of an ordinary melee attack. "Come here!" is a ranged attack that can be used at a range of 1-3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius.

  • Trip

The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A light or medium gladiator can stand up from prone by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.

  • No escape

Enemies adjacent to the Laquerius in his front facing are always treated as being entangled. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An entangled gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy.

  • Coup de Grace

If the Laquerius makes a melee attack against an opponent that is both prone and entangled, then that opponent is killed automatically, with no attack roll.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Praegenarius

  • Move: 5
  • Attack: Comedic weapon - Roll 2+ to deal 1 damage.
  • Life Points: 8

Praegenarius Special Rules

Entertainers - The Praegenarius has no worthwhile weaponry. The effect of this is included in the above profile (vide comedic weapon).

Praegenarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Performance

At cost of 4 movement points the Praegenarius may engage in performance. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of Crowd's Favour.

  • Humiliating strike

The Praegenarius can choose to use this ability instead of an ordinary melee attack. "Humiliating strike" is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of Crowd's Favour. If a six is rolled, this stacks with the normal +1 Crowd's Favour from rolling a six.

  • Mockery

Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of Crowd's Favour.

  • Fame

At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour.

  • Tumble

If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Sagitarius

  • Move: 5
  • Attack: Knife - Roll 2+ to deal 2 damage. Bow - see below.
  • Life Points: 8

Sagitarius Special Rules

Bow - At the start of his turn the Sagitarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 12 squares. He may not use his ranged attack against enemies adjacent to him.

Sagitarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.