Morturi: Light Roles

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Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Light Roles

This page describes the various Light Roles.
Light Roles include:

  • Servus - Literally, just a "slave". These hapless souls represent individuals deemed to be of so little worth and potential to a school that they are given the most meagre of weapons, no armour, and sent into battle. This special role is for Novicius characters only, and is one that is abandoned as soon as the Novicius has survived a single battle.
  • Bestiarius - Unarmoured, but armed with a short spear or knife, these beast-fighters specialised in fighting against animals. However, their skills and tricks give them some benefit against human fighters too!
  • Fast Beast - An animal, such as a wolf or a panther, combining superlative speed with animal instinct.
  • Gallus - Essentially a light version of the Murmillo, this dagger and shield warrior is lightly armoured and relies on his speed and trickery to win battles.
  • Laquerius - Fighting with a noosed rope (or for this game, a chain or a whip) and short sword, these light fighters focus on ensnaring enemies and pulling them about.
  • Praegenarius - More entertainer than fighter, carrying little in the way of useful weaponry, but skilled at working the crowd.
  • Sagitarius - An archer, combining good range with good speed.



Servus

  • Move: 5
  • Attack: Dagger - Roll 2+ to deal 2 damage.
  • Life Points: 8

Servus Tricks

Servus Gladiators do not have any Tricks.

In a Campaign game a Servus character that survives one battle is advanced to Palus, and replaced by a newly generated Palus gladiator of the same name, but with a new role and stats. A Servus may not be replaced by a non-human Palus (such as a Fast Beast or Large Beast) but can adopt any other role.

Bestiarius

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Bestiarius Special Rules

Hunter - A Bestiarius has an inherent +1 damage when attacking non-human targets.

Bestiarius Tricks

Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Hunter's Courage

The Bestiarius is immune to Fear effects.

  • Survivor's Wits

The Bestiarius can turn-to-face as a reaction even if there is an enemy in his front square.

  • Slayer

The Bestiarius gains an additional +1 damage when attacking non-human targets. This stacks with the bonus from Hunter.



Fast Beast

  • Move: 6
  • Attack: Tooth and Claw - Roll 2+ to deal 2 damage.
  • Life Points: 8

Fast Beast Special Rules

Animal - Because they are animals, beasts are not capable of complex strategy and rely on the shouted commands of their lanista trainer on the sideline. On its turn, a beast must either stay in the same square it is in, or move towards the nearest opponent by the most direct route possible. A beast adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Fast Beast Tricks

Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making an attack against a target, move 1 square for free.

  • Pack Tactics

+1 damage on non-frontal attacks (this stacks with the normal damage bonus for facing).

  • Hamstring

On each successful attack, debuff the target's movement by one point for the rest of the battle.

  • Complex Command Training

This fast beast ignores the Animal special rule described above, and can be directly normally as if it were a non-animal gladiator.

  • Killer instinct

+1 to damage dealt against wounded targets.

  • Fast Movement

+1 to base movement rate.

  • Snarling beast

The beast is especially feral seeming, and intimidating to approach. Any human gladiators (allied or enemy) moving into a square adjacent must pay +1 movement point for that square of movement. This is a Fear effect.