Editing Morturi: Medium Roles
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<br><br> | <br><br> | ||
=Barbarian= | =Barbarian= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | * '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage. | ||
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* '''Aggression''' | * '''Aggression''' | ||
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
− | * '''Courage''' | + | * '''Barbarian Mobility''' |
+ | After making any attack against a target, move 1 square for free. | ||
+ | * '''Barbarian's Courage''' | ||
The Barbarian is immune to ''Fear'' effects. | The Barbarian is immune to ''Fear'' effects. | ||
− | * ''' | + | * '''Frenzy''' |
− | + | The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round. | |
− | * ''' | + | * '''Strength''' |
− | + | The Barbarian gains a +1 damage bonus against all opponents. | |
* '''Survivor's Wits''' | * '''Survivor's Wits''' | ||
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square. | ||
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* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
<br><br> | <br><br> | ||
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=Dimachaerus= | =Dimachaerus= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. | ||
− | * ''' | + | * '''Aggression Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage. |
− | * '''Combat | + | * '''Combat Control''' |
− | Any enemy gladiator moving out of a square adjacent to this gladiator must spend + | + | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. |
* '''Defence Stance''' | * '''Defence Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square. |
* '''Duellist Stance''' | * '''Duellist Stance''' | ||
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect. |
− | * ''' | + | * '''Slaughter Stance''' |
− | '' | + | This trick has the ''stance'' keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in. |
− | * ''' | + | * '''Warrior Disicipline''' |
− | + | Any attack roll against this gladiator that rolls "2" or less automatically misses. | |
* '''Will to Live''' | * '''Will to Live''' | ||
The gladiator receives a +1 bonus to the dice roll on Survival checks. | The gladiator receives a +1 bonus to the dice roll on Survival checks. | ||
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=Murmillo= | =Murmillo= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Murmillo Special Rules=== | ===Murmillo Special Rules=== | ||
− | ''' | + | '''Scutum''' - Melee attacks against the front facing of the Murmillo receive a -1 damage reduction. This is an ''armour'' effect. |
===Murmillo Tricks=== | ===Murmillo Tricks=== | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
+ | * '''Determination''' | ||
+ | If an attack reduces the Murmillo to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Murmillo immediately regains 1 Life Point. | ||
* '''Execute''' | * '''Execute''' | ||
− | If the Murmillo rolls a "6" on a damaging attack roll, he deals + | + | If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage. |
− | * ''' | + | * '''Fame''' |
− | At the start of the battle, if this Murmillo is in the arena, his school gains + | + | At the start of the battle, if this Murmillo is in the arena, his school gains +3 points of ''Crowd's Favour''. |
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* '''Shield Slam''' | * '''Shield Slam''' | ||
− | The | + | The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Peltast= | =Peltast= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". | With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6". | ||
* '''Range increase''' | * '''Range increase''' | ||
− | The Peltast's ranged pilum attack gains + | + | The Peltast's ranged pilum attack gains +3 range. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Provocator= | =Provocator= | ||
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− | * '''Move:''' | + | * '''Move:''' 3 |
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | * '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage. | ||
* '''Life Points:''' 8 | * '''Life Points:''' 8 | ||
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'''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect. | '''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect. | ||
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+ | '''Fully Armoured''' - Attacks against the Provocator receive a -1 damage reduction. This is an ''armour'' effect. | ||
===Provocator Tricks=== | ===Provocator Tricks=== | ||
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If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point. | If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point. | ||
* '''Fling Dart''' | * '''Fling Dart''' | ||
− | Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage | + | Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. |
* '''Military Training''' | * '''Military Training''' | ||
The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn. | The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn. | ||
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=Retarius= | =Retarius= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
* '''Coup de Grace''' | * '''Coup de Grace''' | ||
− | If the Retarius makes a damaging melee attack against an opponent that is | + | If the Retarius makes a damaging melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that opponent is dealt 10 points of damage automatically, with no attack roll. |
* '''No escape''' | * '''No escape''' | ||
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy. | Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy. | ||
* '''Secutor Enmity''' | * '''Secutor Enmity''' | ||
− | Against ''Secutors'', the | + | Against ''Secutors'', the Retarius rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and not used. |
* '''Takedown''' | * '''Takedown''' | ||
If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. | If the Retarius hits with a melee attack with a roll of "6", his target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points. | ||
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=Secutor= | =Secutor= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Secutor Special Rules=== | ===Secutor Special Rules=== | ||
− | ''' | + | '''Parma''' - Melee attacks against the front facing of the Secutor have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+). |
===Secutor Tricks=== | ===Secutor Tricks=== | ||
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If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move. | If an enemy leaves the square in front of the Secutor, the Secutor may immediately move into that square, and turns to face that enemy after the move. | ||
* '''Retarius Enmity''' | * '''Retarius Enmity''' | ||
− | Against ''Retarii'', the | + | Against ''Retarii'', the Secutor rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and not used. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. | ||
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=Thracian= | =Thracian= | ||
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* '''Move:''' 4 | * '''Move:''' 4 | ||
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===Thracian Special Rules=== | ===Thracian Special Rules=== | ||
− | '''Scutum''' - | + | '''Scutum''' - Attacks against the front facing of the Thracian receive a -1 damage reduction. This is an ''armour'' effect. |
===Thracian Tricks=== | ===Thracian Tricks=== | ||
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* '''Combat Control''' | * '''Combat Control''' | ||
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement. | ||
− | * ''' | + | * '''Downward Cut''' |
− | + | +1 to damage dealt if you have ''height advantage'' over your target. | |
* '''Killer instinct''' | * '''Killer instinct''' | ||
+1 to damage dealt against wounded targets. | +1 to damage dealt against wounded targets. | ||
* '''No Mercy for the Weak''' | * '''No Mercy for the Weak''' | ||
− | + | + | +2 to damage dealt against ''Servus'' gladiators. |
* '''Warrior Disicipline''' | * '''Warrior Disicipline''' | ||
Any attack roll against this gladiator that rolls "2" or less automatically misses. | Any attack roll against this gladiator that rolls "2" or less automatically misses. |