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<br><br>
 
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=Barbarian=
 
=Barbarian=
''' ''"Puny Roman! Jurgen smash you like a bug!"''' ''
+
 
<br>''- Jurgen the Volcano''<br><br>
 
 
* '''Move:''' 4
 
* '''Move:''' 4
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
 
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.
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* '''Aggression'''
 
* '''Aggression'''
 
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
 
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
* '''Courage'''
+
* '''Barbarian Mobility'''
 +
After making any attack against a target, move 1 square for free.
 +
* '''Barbarian's Courage'''
 
The Barbarian is immune to ''Fear'' effects.
 
The Barbarian is immune to ''Fear'' effects.
 +
* '''Frenzy'''
 +
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Last Stand'''
 
* '''Last Stand'''
 
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
 
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
* '''Light Mobility'''
 
After making any attack against a target, the barbarian may move 1 square for free. This movement does not have to follow the ''undisciplined'' rule.
 
 
* '''Survivor's Wits'''
 
* '''Survivor's Wits'''
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
* '''Tactical Movement'''
 
The Barbarian loses the ''Undisciplined'' rule.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
 
=Dimachaerus=
 
=Dimachaerus=
''' ''"Battle is a dance, and I am an excellent dancer."''' ''
 
<br>''- Appius Aelius, The Duellist''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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* '''Assault Stance'''
 
* '''Assault Stance'''
 
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
 
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
* '''Combat Mastery'''
+
* '''Combat Control'''
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Defence Stance'''
 
* '''Defence Stance'''
 
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
 
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
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''Stance''.  While in this stance, the Dimachaerus has +1 Movement Point.
 
''Stance''.  While in this stance, the Dimachaerus has +1 Movement Point.
 
* '''Versatile Stances'''
 
* '''Versatile Stances'''
The Dimachaerus can use up to TWO stances at once. At the start of each of his turn, he can select two different stances he knows, and both are considered to be active. He cannot select the same stance twice in a single turn.
+
The Dimachaerus can use two stances each turn.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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=Murmillo=
 
=Murmillo=
''' ''"Gods hear me... If this is to be my final performance, let me die soaked in the blood of my enemies. Morturi te salutant!"''' ''
 
<br>''- Tiberius Artorius, the Cat's Claw''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Execute'''
 
* '''Execute'''
If the Murmillo rolls a "6" on a damaging attack roll, he deals +3 damage.  
+
If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage.  
 
*  '''Everyone Loves Murmillos!'''
 
*  '''Everyone Loves Murmillos!'''
 
At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.  
 
At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.  
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If the Murmillo is reduced to 0 Life Points, his school immediately gains +1 point of ''Crowd's Favour''.
 
If the Murmillo is reduced to 0 Life Points, his school immediately gains +1 point of ''Crowd's Favour''.
 
* '''Shield Slam'''
 
* '''Shield Slam'''
The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
+
The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.  
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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=Peltast=
 
=Peltast=
''' ''"A traveler once told me that the spear is the king of weapons. The spearman then, is emperor of the arena."''' ''
 
<br>''- Assengai, the Lion Spear''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".
 
With his ''Pilum'' attacks, the Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".
 
* '''Range increase'''
 
* '''Range increase'''
The Peltast's ranged pilum attack gains +2 range.
+
The Peltast's ranged pilum attack gains +3 range.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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=Provocator=
 
=Provocator=
''' ''"Discipline and control, in your sword arm and in your heart. That way lies victory."''' ''
 
<br>''- Ravius Caetulicus, the Soldier''<br><br>
 
  
* '''Move:''' 4
+
* '''Move:''' 3
 
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
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'''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Scutum''' - Melee attacks against the front facing of the Provocator receive a -1 damage reduction. This is an ''armour'' effect.
 +
 +
'''Fully Armoured''' - Attacks against the Provocator receive a -1 damage reduction. This is an ''armour'' effect.
  
 
===Provocator Tricks===
 
===Provocator Tricks===
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If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point.
 
If an attack reduces the Provocator to ''exactly'' 0 Life Points, roll a D6. On a roll of 4+, the Provocator immediately regains 1 Life Point.
 
* '''Fling Dart'''
 
* '''Fling Dart'''
Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage. It may not be used against an adjacent enemy.
+
Instead of making a melee attack, the Provocator may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
 
* '''Military Training'''
 
* '''Military Training'''
 
The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
The Provcator may spend 4 movement points to gain +1 damage for the rest of the current turn.
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=Retarius=
 
=Retarius=
''' ''"Position yourself, and be patient for the right moment, but then make the catch!"''' ''
 
<br>''- Vitruvius, the Fisherman''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Coup de Grace'''
 
* '''Coup de Grace'''
If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''.
+
If the Retarius makes a damaging melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that attack deals +2 damage.
 
* '''No escape'''
 
* '''No escape'''
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
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=Secutor=
 
=Secutor=
''' ''"In life and the arena, I never let any man get away from me."''' ''
 
<br>''- Tiberia Artoria, Swiftfoot''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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=Thracian=
 
=Thracian=
''' ''"Run and hide, little rats! The Thracian is coming for you!"''' ''
 
<br>''- Falx, the Reaper''<br><br>
 
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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===Thracian Special Rules===
 
===Thracian Special Rules===
  
'''Scutum''' - Melee attacks against the front facing of the Gladiator receive a -1 damage reduction. This is an ''armour'' effect.
+
'''Parma''' - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).  
  
 
===Thracian Tricks===
 
===Thracian Tricks===
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* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Fight from High'''
+
* '''High Ground Tactics'''
If you have terrain ''height advantage'' over your target, then your basic attack hits on a 2+ instead of 4+.
+
If you have ''height advantage'' over your target, then your basic attack hits on a 3+ instead of 4+.
 
*  '''Killer instinct'''
 
*  '''Killer instinct'''
 
+1 to damage dealt against wounded targets.  
 
+1 to damage dealt against wounded targets.  
 
* '''No Mercy for the Weak'''
 
* '''No Mercy for the Weak'''
+1 to damage dealt against ''Light'' gladiators.
+
+2 to damage dealt against ''Servus'' gladiators.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.

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