Editing Morturi: Medium Roles

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 65: Line 65:
 
* '''Assault Stance'''
 
* '''Assault Stance'''
 
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
 
''Stance''.  While in this stance, the Dimachaerus pushes the enemy back one square whenever he successfully makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.  
βˆ’
* '''Combat Mastery'''
+
* '''Combat Control'''
βˆ’
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Defence Stance'''
 
* '''Defence Stance'''
 
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
 
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
Line 194: Line 194:
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Coup de Grace'''
 
* '''Coup de Grace'''
βˆ’
If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''.
+
If the Retarius makes a damaging melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that attack deals +2 damage.
 
* '''No escape'''
 
* '''No escape'''
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)