Editing Morturi: Medium Roles

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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +2 movement point for that square of movement.
 
* '''Defence Stance'''
 
* '''Defence Stance'''
βˆ’
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
+
''Stance''.  While in this stance, any attack roll against the Dimachaerus that rolls "4" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
 
* '''Duellist Stance'''
 
* '''Duellist Stance'''
 
''Stance''.  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
 
''Stance''.  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
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The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
 
The gladiator can choose to use this ability instead of an ordinary melee attack. ''Shield Slam'' hits on a 4+, deals 1 damage and the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.  
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
βˆ’
Any attack roll against this gladiator that rolls "2" or less automatically misses.
+
Any attack roll against this gladiator that rolls "3" or less automatically misses.
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Coup de Grace'''
 
* '''Coup de Grace'''
βˆ’
If the Retarius makes a damaging melee attack against an opponent that is either ''prone'' or ''entangled'' at the the start of the attack being made, then that attack deals +1 damage, or +2 damage if the target is ''prone'' AND ''entangled''.
+
If the Retarius makes a damaging melee attack against an opponent that is both ''prone'' and ''entangled'' at the the start of the attack being made, then that attack deals +2 damage.
 
* '''No escape'''
 
* '''No escape'''
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.
 
Enemies adjacent to the Retarius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Retarius is no longer adjacent and facing towards that enemy.

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