Difference between revisions of "Morturi: Medium Roles"

From RPGnet
Jump to: navigation, search
(Dimachaerus Tricks)
Line 59: Line 59:
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Aggression Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.
+
* '''Aggression Stance'''
* '''Defence Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
+
This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.
 +
* '''Defence Stance'''
 +
This trick has the ''stance'' keyword (see above).  While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.
 
* '''Duellist Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
 
* '''Duellist Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
 
* '''Slaughter Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.
 
* '''Slaughter Stance''' - This trick has the ''stance'' keyword (see above).  While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.

Revision as of 06:32, 23 September 2009

Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Medium Roles

This page describes the various Medium Roles.
Medium Roles include:

  • Barbarian - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
  • Dimachaerus - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
  • Murmillo - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are lighter armoured than the Provocators, but are more popular with the crowds.
  • Peltast - A spear-thrower, hitting hard at range with deadly accuracy.
  • Provocator - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
  • Retarius - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
  • Secutor - A sword and shield "pursuer", excellent at harrying mobile foes and closing the gap on ranged warriors.
  • Thracian - Armed with sica (curved sword) and shield, another all rounder class but with a greater emphasis on the kill than Provocator fighters, and slightly lower tactical flexibility.



Barbarian

  • Move: 4
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Barbarian Special Rules

Undisciplined - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Barbarian Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

The Barbarian gains a +1 damage bonus against all opponents.

  • Barbarian Mobility

After making any attack against a target, move 1 square for free.

  • Barbarian's Courage

The Barbarian is immune to Fear effects.

  • Frenzy

If he starts his turn with an enemy adjacent to him in his front square, the barbarian may sacrifice all his movement points to make an additional melee attack against that enemy.

  • Strength

The Barbarian gains a +1 damage bonus against all opponents.

  • Survivor's Wits

The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Dimachaerus

  • Move: 4
  • Attack: Swords - Roll 4+ to deal 4 damage.
  • Life Points: 8

Dimachaerus Special Rules

Stances - The Dimachaerus is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.

Dimachaerus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.

  • Defence Stance

This trick has the stance keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.

  • Duellist Stance - This trick has the stance keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.
  • Slaughter Stance - This trick has the stance keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.
  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Gallus

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Gallus Special Rules

Parma - Attacks against the front facing of the Gallus have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).

Gallus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Execute

If the Gallus rolls a "6" on a damaging attack roll, he deals +4 damage.

  • Light Mobility

After making any attack against a target, move 1 square for free.

  • Opportunist

When making a non-frontal attack, the Gallus can take any dice roll of 4 or 5, and change it to a 6.

  • Sand toss

The Gallus can choose to use this ability instead of an ordinary melee attack, but only if his opponent is facing him. Sand Toss hits on a 4+, deals no damage and if successful the target is blinded. A blinded target has a +2 to their to-hit numbers on attacks they make (e.g. 2+ to hit becomes 4+ to hit). The target may choose to lose a full turn to remove the blinded condition.

  • Trip

The Gallus can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.

  • Tumble

If at any time the Gallus would be knocked prone, he is not knocked prone, and may immediately move one square for free.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Laquerius

  • Move: 5
  • Attack: Light weapon - Roll 2+ to deal 2 damage.
  • Life Points: 8

Laquerius Special Rules

None.

Laquerius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Come here!

The Laquerius can choose to use this ability instead of an ordinary melee attack. "Come here!" is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius.

  • Coup de Grace

If the Laquerius makes a melee attack against an opponent that is both prone and entangled, then that opponent is killed automatically, with no attack roll.

  • Execute

If the Laquerius rolls a "6" on a damaging attack roll, he deals +4 damage.

  • Light Mobility

After making any attack against a target, move 1 square for free.

  • No escape

Enemies adjacent to the Laquerius in his front facing are always treated as being entangled. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An entangled gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy.

  • Trip

The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A light or medium gladiator can stand up from prone by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Praegenarius

  • Move: 5
  • Attack: Comedic weapon - Roll 2+ to deal 1 damage.
  • Life Points: 8

Praegenarius Special Rules

Entertainers - The Praegenarius has no worthwhile weaponry. The effect of this is included in the above profile (vide comedic weapon).

Praegenarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Light Mobility

After making any attack against a target, move 1 square for free.

  • Performance

At cost of 4 movement points the Praegenarius may engage in performance. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of Crowd's Favour.

  • Humiliating strike

The Praegenarius can choose to use this ability instead of an ordinary melee attack. "Humiliating strike" is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of Crowd's Favour. If a six is rolled, this stacks with the normal +1 Crowd's Favour from rolling a six.

  • Mockery

Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of Crowd's Favour.

  • Fame

At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour.

  • Tumble

If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.

Sagitarius

  • Move: 5
  • Attack: Knife - Roll 2+ to deal 2 damage. Bow - see below.
  • Life Points: 8

Sagittarius Special Rules

Archery - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.

Sagitarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Execute

If the Sagittarius rolls a "6" on a damaging attack roll, he deals +4 damage.

  • Light Mobility

After making any attack against a target, move 1 square for free.

  • Pierce Armour

The Sagittarius' ranged archery attack ignores damage reduction from Armour bonuses.

  • Point blank shot

The Sagittarius' ranged archery attack can now be made against enemies adjacent to him.

  • Power attack

The Sagittarius' ranged archery attack can add +X to the target number to deal +X damage. (i.e. 4+ for 4 damage, 5+ for 5 damage or 6+ for 6 damage). Activating this trick must be declared before the attack roll is made.

  • Range increase

The Sagittarius' ranged archery attack gains +3 range.

  • Will to Live

This Gladiator receives a +1 bonus to the dice roll on Survival checks.