Difference between revisions of "Morturi: Medium Roles"

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(Murmillo Special Rules)
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* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
 
* '''Barbarian''' - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
 
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
 
* '''Dimachaerus''' - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are lighter armoured than the Provocators, but are more popular with the crowds.
+
* '''Murmillo''' - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
 
* '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy.  
 
* '''Peltast''' - A spear-thrower, hitting hard at range with deadly accuracy.  
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
 
* '''Provocator''' - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
Line 37: Line 37:
 
The Barbarian is immune to ''Fear'' effects.
 
The Barbarian is immune to ''Fear'' effects.
 
* '''Frenzy'''
 
* '''Frenzy'''
If he starts his turn with an enemy adjacent to him in his front square, the barbarian may sacrifice all his movement points to make an additional melee attack against that enemy.
+
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
 
* '''Strength'''
 
* '''Strength'''
 
The Barbarian gains a +1 damage bonus against all opponents.
 
The Barbarian gains a +1 damage bonus against all opponents.
Line 99: Line 99:
 
<br><br>
 
<br><br>
  
=Laquerius=
+
=Murmillo=
 +
 
 +
* '''Move:''' 4
 +
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 +
* '''Life Points:''' 8
 +
 
 +
===Murmillo Special Rules===
 +
 
 +
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
===Murmillo Tricks===
 +
 
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 +
 
 +
* '''Combat Control'''
 +
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 +
* '''Warrior Disicipline'''
 +
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
 +
 
 +
=Murmillo=
 +
 
 +
* '''Move:''' 4
 +
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 +
* '''Life Points:''' 8
 +
 
 +
===Murmillo Special Rules===
 +
 
 +
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
===Murmillo Tricks===
 +
 
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 +
 
 +
* '''Combat Control'''
 +
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 +
* '''Warrior Disicipline'''
 +
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
 +
 
 +
=Murmillo=
 +
 
 +
* '''Move:''' 4
 +
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 +
* '''Life Points:''' 8
 +
 
 +
===Murmillo Special Rules===
 +
 
 +
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
 +
 
 +
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
===Murmillo Tricks===
 +
 
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Move:''' 5
+
* '''Combat Control'''
* '''Attack:''' Light weapon - Roll 2+ to deal 2 damage.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 +
* '''Warrior Disicipline'''
 +
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
 +
 
 +
=Murmillo=
 +
 
 +
* '''Move:''' 4
 +
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Laquerius Special Rules===
+
===Murmillo Special Rules===
  
None.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.  
  
===Laquerius Tricks===
+
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
===Murmillo Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Come here!'''
+
* '''Combat Control'''
The Laquerius can choose to use this ability instead of an ordinary melee attack. ''"Come here!"'' is a ranged attack with a range of 3 squares. If it hits, the attack deals no damage but the target is immediately moved into a square adjacent to the Laquerius chosen by the Laquerius, and has a new facing chosen by the Laquerius.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Coup de Grace'''
+
* '''Warrior Disicipline'''
If the Laquerius makes a melee attack against an opponent that is both ''prone'' and ''entangled'', then that opponent is killed automatically, with no attack roll.
+
Any attack roll against this gladiator that rolls "2" or less automatically misses.
* '''Execute'''
 
If the Laquerius rolls a "6" on a damaging attack roll, he deals +4 damage.
 
* '''Light Mobility'''
 
After making any attack against a target, move 1 square for free.
 
* '''No escape'''
 
Enemies adjacent to the Laquerius in his front facing are always treated as being ''entangled''. This is an instant effect that occurs as soon as an enemy meets this condition, regardless of cause. An ''entangled'' gladiator cannot move from his current square, though he can still change his facing. This condition immediately ends if the Laquerius is no longer adjacent and facing towards that enemy.
 
* '''Trip'''
 
The Laquerius can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A light or medium gladiator can stand up from ''prone'' by spending 1 movement point. A heavy gladiator must spend 4 movement points to stand up.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
+
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
  
=Praegenarius=
+
=Murmillo=
  
* '''Move:''' 5
+
* '''Move:''' 4
* '''Attack:''' Comedic weapon - Roll 2+ to deal 1 damage.
+
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Praegenarius Special Rules===
+
===Murmillo Special Rules===
 +
 
 +
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.
  
'''Entertainers''' - The Praegenarius has no worthwhile weaponry. The effect of this is included in the above profile (''vide'' comedic weapon).
+
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
  
===Praegenarius Tricks===
+
===Murmillo Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Light Mobility'''
+
* '''Combat Control'''
After making any attack against a target, move 1 square for free.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Performance'''
+
* '''Warrior Disicipline'''
At cost of 4 movement points the Praegenarius may engage in ''performance''. If he does so roll a D6. On a roll of 3+ his school immediately gains +1 point of ''Crowd's Favour''.
+
Any attack roll against this gladiator that rolls "2" or less automatically misses.
* '''Humiliating strike'''
 
The Praegenarius can choose to use this ability instead of an ordinary melee attack. ''"Humiliating strike"'' is a melee attack. If it hits, the attack deals no damage but the the Praegenarius' school immediately gains +1 point of ''Crowd's Favour''. If a six is rolled, this stacks with the normal +1 ''Crowd's Favour'' from rolling a six.
 
* '''Mockery'''
 
Whenever an attack against the Praegenarius misses, his school immediately gains +1 point of ''Crowd's Favour''.
 
* '''Fame'''
 
At the start of the battle, if this Praegenarius is in the arena, his school gains +3 points of Crowd Favour.
 
* '''Tumble'''
 
If at any time the Praegenarius would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
+
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
=Sagitarius=
 
  
* '''Move:''' 5
+
=Murmillo=
* '''Attack:''' Knife - Roll 2+ to deal 2 damage. Bow - see below.
+
 
 +
* '''Move:''' 4
 +
* '''Attack:''' Melee weapon - Roll 4+ to deal 4 damage.
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Sagittarius Special Rules===
+
===Murmillo Special Rules===
  
'''Archery''' - At the start of his turn the Sagittarius may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 3+ to deal 3 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.
+
'''Crowd Favourite''' - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of ''Crowd's Favour''.  
  
===Sagitarius Tricks===
+
'''Scutum''' - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an ''armour'' effect.
 +
 
 +
===Murmillo Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Execute'''
+
* '''Combat Control'''
If the Sagittarius rolls a "6" on a damaging attack roll, he deals +4 damage.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Light Mobility'''
+
* '''Warrior Disicipline'''
After making any attack against a target, move 1 square for free.
+
Any attack roll against this gladiator that rolls "2" or less automatically misses.
* '''Pierce Armour'''
 
The Sagittarius' ranged archery attack ignores damage reduction from ''Armour'' bonuses.
 
* '''Point blank shot'''
 
The Sagittarius' ranged archery attack can now be made against enemies adjacent to him.
 
* '''Power attack'''
 
The Sagittarius' ranged archery attack can add +X to the target number to deal +X damage. (i.e. 4+ for 4 damage, 5+ for 5 damage or 6+ for 6 damage). Activating this trick must be declared before the attack roll is made.
 
* '''Range increase'''
 
The Sagittarius' ranged archery attack gains +3 range.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
This Gladiator receives a +1 bonus to the dice roll on Survival checks.
+
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 +
 
[[Category:Morturi|Medium Roles]]
 
[[Category:Morturi|Medium Roles]]

Revision as of 06:50, 23 September 2009

Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Medium Roles

This page describes the various Medium Roles.
Medium Roles include:

  • Barbarian - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
  • Dimachaerus - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
  • Murmillo - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
  • Peltast - A spear-thrower, hitting hard at range with deadly accuracy.
  • Provocator - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
  • Retarius - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
  • Secutor - A sword and shield "pursuer", excellent at harrying mobile foes and closing the gap on ranged warriors.
  • Thracian - Armed with sica (curved sword) and shield, another all rounder class but with a greater emphasis on the kill than Provocator fighters, and slightly lower tactical flexibility.



Barbarian

  • Move: 4
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Barbarian Special Rules

Undisciplined - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Barbarian Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

The Barbarian gains a +1 damage bonus against all opponents.

  • Barbarian Mobility

After making any attack against a target, move 1 square for free.

  • Barbarian's Courage

The Barbarian is immune to Fear effects.

  • Frenzy

The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.

  • Strength

The Barbarian gains a +1 damage bonus against all opponents.

  • Survivor's Wits

The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Dimachaerus

  • Move: 4
  • Attack: Swords - Roll 4+ to deal 4 damage.
  • Life Points: 8

Dimachaerus Special Rules

Stances - The Dimachaerus is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.

Dimachaerus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Defence Stance

This trick has the stance keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.

  • Duellist Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.

  • Slaughter Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.