Morturi: Medium Roles

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Morturi Te Salutant: Main Page -> Morturi: Gladiators -> Morturi: Medium Roles

This page describes the various Medium Roles.
Medium Roles include:

  • Barbarian - Unarmoured, but armed with a double handed weapon, a barbarian hits as hard as a heavy fighter but is as mobile as a light fighter. Few can match him in sheer killing power!
  • Dimachaerus - The "two-swords" fighter is unshielded and lightly armoured, but is a versatile fighter as he can use his dual-wielding for offensive or defensive benefit.
  • Murmillo - With arm guard, stylised fish-helms, a single manica (arm guard) and a classic sword-shield combination, these medium fighters are more lightly armoured than the Provocators, but are more popular with the crowds.
  • Peltast - A spear-thrower, hitting hard at range with deadly accuracy.
  • Provocator - A well armoured medium fighter, with armour and armaments mirroring a Legionnaire (for this game, typically a shield and sword). These medium fighters are genuine all rounders, with medium armour and armament and good tactical flexibility.
  • Retarius - With trident, net and dagger, a Retarius is expert at pinning down mobile opponents, then finishing them with lethal attacks.
  • Secutor - A sword and shield "pursuer", excellent at harrying mobile foes and closing the gap on ranged warriors.
  • Thracian - Armed with sica (curved sword) and shield, another all rounder class but with a greater emphasis on the kill than Provocator fighters, and slightly lower tactical flexibility.



Barbarian

  • Move: 4
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Barbarian Special Rules

Undisciplined - Because they are bloodthirsty, barbarians are ever eager to close the distance with the enemy. On its turn, a barbarian must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). A barbarian adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Barbarian Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression

The Barbarian gains a +1 damage bonus against all opponents.

  • Barbarian Mobility

After making any attack against a target, move 1 square for free.

  • Barbarian's Courage

The Barbarian is immune to Fear effects.

  • Frenzy

The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.

  • Strength

The Barbarian gains a +1 damage bonus against all opponents.

  • Survivor's Wits

The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Dimachaerus

  • Move: 4
  • Attack: Swords - Roll 4+ to deal 4 damage.
  • Life Points: 8

Dimachaerus Special Rules

Stances - The Dimachaerus is a versatile fighter able to adopt different stances with his tricks. At the start of his turn he can use one trick with the stance keyword. He can only maintain one stance at a time, so if in a later turn he uses a different trick with the stance keyword, then the previous stance immediately ends.

Dimachaerus Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Aggression Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated. Also, while in this stance, the Dimachaerus deals +1 damage.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Defence Stance

This trick has the stance keyword (see above). While in this stance, any attack roll against the Dimachaerus that rolls "3" or less automatically misses. Also, while in this stance, the Dimachaerus can turn-to-face as a reaction even if there is an enemy in his front square.

  • Duellist Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus rolls 2D6 to attack, and picks one of the dice to use as his attack roll. The other dice is set aside and has no effect.

  • Slaughter Stance

This trick has the stance keyword (see above). While in this stance, the Dimachaerus can make one melee attack against each adjacent enemy, turning to face each enemy before each attack. The Dimachaerus can choose what order these attacks are resolved in.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Murmillo

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Murmillo Special Rules

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Murmillo Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Determination

If an attack reduces the Murmillo to exactly 0 Life Points, roll a D6. On a roll of 4+, the Murmillo immediately regains 1 Life Point.

  • Execute

If the Murmillo rolls a "6" on a damaging attack roll, he deals +4 damage.

  • Fame

At the start of the battle, if this Murmillo is in the arena, his school gains +3 points of Crowd's Favour.

  • Shield Slam

The Murmillo can choose to use this ability instead of an ordinary melee attack. If it hits, attack deals no damage but the target is knocked prone. All attacks against a prone target count as being made against his rear facing, regardless of which way the gladiator is facing. A prone target cannot turn-to-face as a reaction. Also, a prone target cannot make attacks. A prone gladiator can stand up from prone by spending 3 movement points.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Peltast

  • Move: 4
  • Attack: Spear - Roll 4+ to deal 4 damage. Pilum - see below.
  • Life Points: 8

Peltast Special Rules

Pilum - At the start of his turn the Peltast may choose to reduce his Move to 0. If he does so, he gains a ranged attack option for that turn (which may be used instead of his normal melee attack). His ranged attack hits on a 4+ to deal 4 damage, and can be made at a distance of up to 6 squares. He may not use his ranged attack against enemies adjacent to him.

Peltast Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Accuracy

The Peltast deals +1 damage on a roll of "5", and +2 damage on a roll of "6".

  • Range increase

The Sagittarius' ranged pilum attack gains +3 range.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Provocator

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Provocator Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Provocator Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Retarius

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Retarius Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Retarius Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Secutor

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Secutor Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Secutor Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Thracian

  • Move: 4
  • Attack: Melee weapon - Roll 4+ to deal 4 damage.
  • Life Points: 8

Thracian Special Rules

Crowd Favourite - At the start of the battle, if this Murmillo is in the arena, his school gains +1 point of Crowd's Favour.

Scutum - Attacks against the front facing of the Gallus receive a -1 damage reduction. This is an armour effect.

Thracian Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.