Editing Morturi: Orcs

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 67: Line 67:
 
* '''Orcish Toughness'''
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.  
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.  
βˆ’
*  '''Stand firm'''
+
*  '''Relentless'''  
βˆ’
The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.  
+
The Orc ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.  
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)