Difference between revisions of "Morturi: Orcs"

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(Berserker)
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* '''Class:''' Medium
 
* '''Class:''' Medium
 
* '''Move:''' 5
 
* '''Move:''' 5
* '''Attack:''' Double handed weapon - Roll 5+ to deal 6 damage.  
+
* '''Attack:''' Double handed weapon - Roll 5+ to deal 5 damage.  
 
* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
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Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
* '''Aggression'''
+
* '''Berserker Courage'''
If this gladiator is adjacent to two or more opponents, he gains +1 damage to his attacks.
+
The berserker is immune to ''Fear'' effects.
* '''Barbarian Mobility'''
+
* '''Combat Control'''
After making any attack against a target, move 1 square for free.
+
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.  
* '''Barbarian's Courage'''
 
The Barbarian is immune to ''Fear'' effects.
 
 
* '''Frenzy'''
 
* '''Frenzy'''
The barbarian may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
+
The berserker may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.
* '''Last Stand'''
 
If he is the only Gladiator of his school active in the battle, this Gladiator gains a +1 damage bonus against all opponents.
 
* '''Survivor's Wits'''
 
The Barbarian can turn-to-face as a reaction even if there is an enemy in his front square.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
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[[Category:Morturi|Orcs]]
 
[[Category:Morturi|Orcs]]

Revision as of 02:13, 20 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Orcs

Berserker

  • Class: Medium
  • Move: 5
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Berserker Special Rules

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Berserker

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Berserker Courage

The berserker is immune to Fear effects.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Frenzy

The berserker may spend 4 movement points to make a melee attack against an adjacent enemy. This is on addition to his normal attacks this round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.