Difference between revisions of "Morturi: Orcs"

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(Berserker)
(Blacksteel Juggernaught)
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* '''Orcish Toughness'''
 
* '''Orcish Toughness'''
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.  
 
Attacks against this orc receive a -1 damage reduction. This is an ''toughness'' effect.  
*  '''Relentless'''  
+
*  '''Stand firm'''
The Orc ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square.  
+
The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.  
 
* '''Toe to Toe'''
 
* '''Toe to Toe'''
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.
 
The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

Revision as of 11:39, 20 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Orcs

Berserker

  • Class: Medium
  • Move: 4
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Berserker Special Rules

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Berserker

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Berserk Fury

When wounded, the orc deals +1 damage on all melee attacks.

  • Blood Frenzy

If this orc deals the killing blow to an opponent, he deals +1 damage on all melee attacks for the rest of the battle. This bonus is cumulative.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Courage

The orc is immune to Fear effects.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Blacksteel Juggernaught

  • Class: Heavy
  • Move: 3
  • Attack: Heavy weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Blacksteel Juggernaught Special Rules

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the Orc receive a -1 damage reduction. This is an armour effect.

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Blacksteel Juggernaught

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Courage

The orc is immune to Fear effects.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Stand firm

The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.

  • Toe to Toe

The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Warborn

  • Class: Medium
  • Move: 4
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 8

Warborn Special Rules

Parma - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Warborn

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Strength

The orc deals +1 damage on all melee attacks.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.