Difference between revisions of "Morturi: Orcs"

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(Warborn)
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'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
===Berserker===
+
===Berserker Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
===Blacksteel Juggernaught===
+
===Blacksteel Juggernaught Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
===Deathblade===
+
===Deathblade Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
 
'''Non Human Humanoid''' - This Gladiator is not human, but is humanoid in form.
  
===Warborn===
+
===Warborn Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

Revision as of 06:15, 23 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Orcs

Berserker

  • Class: Medium
  • Move: 4
  • Attack: Double handed weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Berserker Special Rules

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Berserker Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Berserk Fury

When wounded, the orc deals +1 damage on all melee attacks.

  • Blood Frenzy

If this orc deals the killing blow to an opponent, he deals +1 damage on all melee attacks for the rest of the battle. This bonus is cumulative.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Courage

The orc is immune to Fear effects.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Blacksteel Juggernaught

  • Class: Heavy
  • Move: 3
  • Attack: Heavy weapon - Roll 5+ to deal 5 damage.
  • Life Points: 8

Blacksteel Juggernaught Special Rules

Fully Armoured - Attacks against this gladiator receive a -1 damage reduction. This is an armour effect.

Scutum - Melee attacks against the front facing of the Orc receive a -1 damage reduction. This is an armour effect.

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Blacksteel Juggernaught Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Courage

The orc is immune to Fear effects.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Stand firm

The Orc cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him.

  • Toe to Toe

The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Deathblade

  • Class: Light
  • Move: 5
  • Attack: Twinned Blades - Roll 2+ to deal 2 damage.
  • Life Points: 8

Deathblade Special Rules

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Deathblade Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Light Mobility

After making any attack against a target, move 1 square for free. Note that this move does not have to obey the Rage rule.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Strength

The orc deals +1 damage on all melee attacks.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Rain of Blades

The Orc pushes the enemy back one square whenever he makes a damaging attack against that enemy, and then moves into the square the enemy has just vacated.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Warborn

  • Class: Medium
  • Move: 4
  • Attack: Axe - Roll 4+ to deal 4 damage.
  • Life Points: 8

Warborn Special Rules

Parma - Melee attacks against the front facing of the Gladiator have a +1 to their to-hit number (e.g. 2+ to hit becomes 3+).

Rage - Because they are bloodthirsty, orcs are ever eager to close the distance with the enemy. On its turn, an orc must move towards the nearest opponent by the most direct route possible (Lanista selects if two equidistant choices). An orc adjacent to one or more opponents must stay in the square it is in and attack one of those opponents.

Non Human Humanoid - This Gladiator is not human, but is humanoid in form.

Warborn Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Dwarf Enmity

Against Dwarves, this Orc rolls 2D6 to attack, and picks the higher dice to use as his attack roll. The other dice is set aside and not used. Also, when a Dwarf attacks this Orc, he must roll 2D6 to attack, and use the lower roll. If the opposing Dwarf has the Orc Enmity trick, the two tricks cancel each other out and have no effect.

  • Orcish Aggression

If this orc rolls a "6" on the to-hit roll for any melee attack, he may make another melee attack for free after this one, against the same target. The orc can use this ability multiple times in a single turn, so long as he keeps rolling sixes!

  • Orcish Strength

The orc deals +1 damage on all melee attacks.

  • Orcish Toughness

Attacks against this orc receive a -1 damage reduction. This is an toughness effect.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.