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=Huo Yao Alchemist=
 
''' ''"Magic? I suppose an ignorant Roman might think such a thing."''' ''
 
<br>''- Yao Li, Blackpowder Sage''<br><br>
 
* '''Class:''' Heavy
 
* '''Move:''' 3
 
* '''Attack:''' Iron Bar - Roll 5+ to deal 5 damage.
 
* '''Life Points:''' 8
 
 
===Huo Yao Alchemist Rules===
 
 
'''Padded Armour''' - The Huo Yao Alchemist has a -1 Damage Reduction on attacks against him. This is an ''Armour'' effect.
 
 
'''Gunpowder Preparations''' - Several of the tricks below have the ''Gunpowder Preparation'' tag. The Huo Yao Alchemist may only use ONE of these in any single turn, and can only do so if he has not made his basic "Iron Bar" attack this turn.
 
 
===Huo Yao Alchemist Tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Colourful Display'''
 
''Gunpowder Preparation''. Roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
 
* '''Detonation Spectacular'''
 
''Gunpowder Preparation''. Pick a square within 2 squares range. All gladiators within 3 squares of this square (including the Alchemist himself) immediately lose D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll.
 
* '''Flashbang'''
 
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 3 squares that hits on a 2+. If successful, no damage is dealt, but the target is moved 1 square in a direction of the Alchemist's choice. This is a ''Fear'' effect.
 
* '''Gunpowder Bomb'''
 
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 3 squares that hits on a 4+ to deal 4 damage.
 
* '''Last Surprise'''
 
''Gunpowder Preparation''. Roll a D6. On a 1 or 2, nothing happens. On a 3+ the following effect takes place: All gladiators within 3 squares of the Alchemist immediately lose 2D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll. The Alchemist himself is taken out-of-action, and receives a -3 penalty to his subsequent Survival check. Also, the Alchemist's school immediately gains a point of ''Crowd's Favour''.
 
* '''Wild Rocket'''
 
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 9 squares that hits on a 6+ to deal 6 damage.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
=Qiang Spearman=
 
''' ''"Seven foot of flexible wax-wood, the royal red horse hair tassel, the elegant leaf blade that breaks skin with its edge and tip equally... is it any wonder the Spear is the King of Weapons?"''' ''
 
<br>''- Xiu-Xiu, the Butterfly Spear ''<br><br>
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Attack:''' Fast Spear - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
 
===Qiang Spearman Rules===
 
 
No special rules.
 
 
===Qiang Spearman Tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Acrobatic Fighter'''
 
During ordinary movement, this gladiator may move through the occupied square of any one gladiator  during his turn. He must end his movement in an empty square, however.
 
* '''Light Mobility'''
 
After making any attack against a target (including ''Snake Spear Technique'', as below), move 1 square for free.
 
* '''Reaching Strike'''
 
The Qiang Spearman can make melee attacks against enemies in a diagonally adjacent square. These attacks count as being against the target's front facing, regardless of which way the target is facing at the time of the attack.
 
* '''Snake Spear Technique'''
 
The Qiang Spearman may spend 3 movement points to make a melee attack against a target. This is in addition to his normal attacks this round. However, he may not attack the same target again during this ''battle round''.
 
* '''Target Armour Gaps'''
 
The Qiang Spearman ignores damage reduction from ''Armour'' bonuses.
 
*  '''Target Weak Spot'''
 
The Qiang Spearman ignores damage reduction from ''Toughness'' bonuses.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
 
=Yóuxiá Swordsman=
 
=Yóuxiá Swordsman=
''' ''"Overshadow your adversary like the sun; but scuttle like a flushed hare. Become a whirl of silhouettes and shadows; shimmer like a mirage. Inhaling, exhaling, moving in, moving back out, keeping yourself out of reach, using your strategy to block out the adversary, vertical, horizontal, resisting, following, straight, devious, and all without a sound. With a method like this, one can match a hundred; a hundred men can match ten thousand."''' ''
 
<br>''- The Daughter of Yue''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Yóuxiá Swordsman Special Rules===
+
===Yóuxiá Special Rules===
  
 
No special rules.  
 
No special rules.  
  
===Yóuxiá Swordsman Tricks===
+
===Yóuxiá tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 
* '''Acrobatic Fighter'''
 
* '''Acrobatic Fighter'''
During ordinary movement, this gladiator may move through the occupied square of any one gladiator during his turn. He must end his movement in an empty square, however.
+
During ordinary movement, the Yóuxiá may move through the occupied square of any one gladiator. He must end his movement in an empty square, however.
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Confidence'''
+
* Courage  
The gladiator gains a +1 damage bonus against all opponents. If the gladiator is wounded, he loses this bonus for the rest of the battle.
 
* '''Courage'''
 
 
The Gladiator is immune to Fear effects.  
 
The Gladiator is immune to Fear effects.  
 +
* '''Jian's Lethal Caress'''
 +
The Yóuxiá can make a basic attack that hits on a 5+ to deal 5 damage.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
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* '''Wushu Unarmed Training'''
 
* '''Wushu Unarmed Training'''
 
The Yóuxiá can make a basic attack that hits on a 2+ to deal 2 damage.
 
The Yóuxiá can make a basic attack that hits on a 2+ to deal 2 damage.
<br><br>
 
 
=Wushu Boxer=
 
''' ''"The Romans threw me to the tiger unarmed, as a taster spectacle for a bloodthirsty crowd. When the fight was done, the tiger was dead, and I still lived."''' ''
 
<br>''- Yue He, Hammer Fist''<br><br>
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Attack:''' Unarmed Wushu - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
 
===Wushu Boxer Special Rules===
 
 
No special rules.
 
 
===Wushu Boxer tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Acrobatic Fighter'''
 
During ordinary movement, this gladiator may move through the occupied square of any one gladiator  during his turn. He must end his movement in an empty square, however.
 
* '''Hard Target'''
 
If an attack misses this gladiator, he may immediately move 1 square for free.
 
* '''Light Mobility'''
 
After making any attack against a target, move 1 square for free.
 
*  '''Performance'''
 
At cost of 4 movement points the Wushu Boxer may engage in performance. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
 
* '''Trip'''
 
The Wushu Boxer can choose to use this ability instead of an ordinary melee attack. If it hits, the attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.
 
* '''Tumble'''
 
If at any time the Wushu Boxer would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Orient]]
 
[[Category:Morturi|Orient]]

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