Editing Morturi: Orient

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
=Huo Yao Alchemist=
 
=Huo Yao Alchemist=
''' ''"Magic? I suppose an ignorant Roman might think such a thing."''' ''
+
 
<br>''- Yao Li, Blackpowder Sage''<br><br>
 
 
* '''Class:''' Heavy
 
* '''Class:''' Heavy
 
* '''Move:''' 3
 
* '''Move:''' 3
Line 17: Line 16:
 
'''Gunpowder Preparations''' - Several of the tricks below have the ''Gunpowder Preparation'' tag. The Huo Yao Alchemist may only use ONE of these in any single turn, and can only do so if he has not made his basic "Iron Bar" attack this turn.  
 
'''Gunpowder Preparations''' - Several of the tricks below have the ''Gunpowder Preparation'' tag. The Huo Yao Alchemist may only use ONE of these in any single turn, and can only do so if he has not made his basic "Iron Bar" attack this turn.  
  
===Huo Yao Alchemist Tricks===
+
===Huo Yao Alchemist tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
Line 38: Line 37:
  
 
=Qiang Spearman=
 
=Qiang Spearman=
''' ''"Seven foot of flexible wax-wood, the royal red horse hair tassel, the elegant leaf blade that breaks skin with its edge and tip equally... is it any wonder the Spear is the King of Weapons?"''' ''
+
 
<br>''- Xiu-Xiu, the Butterfly Spear ''<br><br>
 
 
* '''Class:''' Light
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Move:''' 5
Line 49: Line 47:
 
No special rules.  
 
No special rules.  
  
===Qiang Spearman Tricks===
+
===Qiang Spearman tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 
* '''Acrobatic Fighter'''
 
* '''Acrobatic Fighter'''
During ordinary movement, this gladiator may move through the occupied square of any one gladiator during his turn. He must end his movement in an empty square, however.
+
During ordinary movement, the Qiang Spearman may move through the occupied square of any one gladiator during his turn. He must end his movement in an empty square, however.
 +
* '''Courage'''
 +
The Gladiator is immune to Fear effects.  
 
* '''Light Mobility'''
 
* '''Light Mobility'''
 
After making any attack against a target (including ''Snake Spear Technique'', as below), move 1 square for free.
 
After making any attack against a target (including ''Snake Spear Technique'', as below), move 1 square for free.
Line 61: Line 61:
 
* '''Snake Spear Technique'''
 
* '''Snake Spear Technique'''
 
The Qiang Spearman may spend 3 movement points to make a melee attack against a target. This is in addition to his normal attacks this round. However, he may not attack the same target again during this ''battle round''.
 
The Qiang Spearman may spend 3 movement points to make a melee attack against a target. This is in addition to his normal attacks this round. However, he may not attack the same target again during this ''battle round''.
* '''Target Armour Gaps'''
 
The Qiang Spearman ignores damage reduction from ''Armour'' bonuses.
 
 
*  '''Target Weak Spot'''
 
*  '''Target Weak Spot'''
The Qiang Spearman ignores damage reduction from ''Toughness'' bonuses.  
+
The Qiang Spearman ignores damage reduction from Toughness bonuses.  
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
<br><br>
 
<br><br>
 
=Yóuxiá Swordsman=
 
=Yóuxiá Swordsman=
''' ''"Overshadow your adversary like the sun; but scuttle like a flushed hare. Become a whirl of silhouettes and shadows; shimmer like a mirage. Inhaling, exhaling, moving in, moving back out, keeping yourself out of reach, using your strategy to block out the adversary, vertical, horizontal, resisting, following, straight, devious, and all without a sound. With a method like this, one can match a hundred; a hundred men can match ten thousand."''' ''
 
<br>''- The Daughter of Yue''<br><br>
 
  
 
* '''Class:''' Medium
 
* '''Class:''' Medium
Line 81: Line 77:
 
No special rules.  
 
No special rules.  
  
===Yóuxiá Swordsman Tricks===
+
===Yóuxiá Swordsman tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
  
 
* '''Acrobatic Fighter'''
 
* '''Acrobatic Fighter'''
During ordinary movement, this gladiator may move through the occupied square of any one gladiator  during his turn. He must end his movement in an empty square, however.
+
During ordinary movement, the Yóuxiá may move through the occupied square of any one gladiator  during his turn. He must end his movement in an empty square, however.
 
* '''Combat Control'''
 
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
* '''Confidence'''
 
The gladiator gains a +1 damage bonus against all opponents. If the gladiator is wounded, he loses this bonus for the rest of the battle.
 
 
* '''Courage'''  
 
* '''Courage'''  
 
The Gladiator is immune to Fear effects.  
 
The Gladiator is immune to Fear effects.  
 +
* '''Jian's Lethal Caress'''
 +
The Yóuxiá can make a basic attack that hits on a 5+ to deal 5 damage.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
Line 99: Line 95:
 
* '''Wushu Unarmed Training'''
 
* '''Wushu Unarmed Training'''
 
The Yóuxiá can make a basic attack that hits on a 2+ to deal 2 damage.
 
The Yóuxiá can make a basic attack that hits on a 2+ to deal 2 damage.
<br><br>
 
 
=Wushu Boxer=
 
''' ''"The Romans threw me to the tiger unarmed, as a taster spectacle for a bloodthirsty crowd. When the fight was done, the tiger was dead, and I still lived."''' ''
 
<br>''- Yue He, Hammer Fist''<br><br>
 
* '''Class:''' Light
 
* '''Move:''' 5
 
* '''Attack:''' Unarmed Wushu - Roll 2+ to deal 2 damage.
 
* '''Life Points:''' 8
 
 
===Wushu Boxer Special Rules===
 
 
No special rules.
 
 
===Wushu Boxer tricks===
 
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
 
* '''Acrobatic Fighter'''
 
During ordinary movement, this gladiator may move through the occupied square of any one gladiator  during his turn. He must end his movement in an empty square, however.
 
* '''Hard Target'''
 
If an attack misses this gladiator, he may immediately move 1 square for free.
 
* '''Light Mobility'''
 
After making any attack against a target, move 1 square for free.
 
*  '''Performance'''
 
At cost of 4 movement points the Wushu Boxer may engage in performance. If he does so roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
 
* '''Trip'''
 
The Wushu Boxer can choose to use this ability instead of an ordinary melee attack. If it hits, the attack deals no damage but the target is knocked ''prone''. All attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. Also, a ''prone'' target cannot make attacks. A ''prone'' gladiator can stand up from ''prone'' by spending 3 movement points.
 
* '''Tumble'''
 
If at any time the Wushu Boxer would be knocked prone, he is not knocked prone, and may immediately move one square for free.
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
 
<br><br>
 
<br><br>
 
[[Category:Morturi|Orient]]
 
[[Category:Morturi|Orient]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)