Difference between revisions of "Morturi: Orient"

From RPGnet
Jump to: navigation, search
Line 3: Line 3:
 
__toc__
 
__toc__
  
 +
=Huo Yao Alchemist=
 +
 +
* '''Class:''' Heavy
 +
* '''Move:''' 3
 +
* '''Attack:''' Iron Bar - Roll 5+ to deal 5 damage.
 +
* '''Life Points:''' 8
 +
 +
===Huo Yao Alchemist Rules===
 +
 +
'''Padded Armour''' - The Huo Yao Alchemist has a -1 Damage Reduction on attacks against him. This is an ''Armour'' effect.
 +
 +
'''Gunpowder Preparations''' - Several of the tricks below have the ''Gunpowder Preparation'' tag. The Huo Yao Alchemist may only use ONE of these in any single turn, and can only do so if he has not made his basic "Iron Bar" attack this turn.
 +
 +
===Huo Yao Alchemist tricks===
 +
 +
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 +
 +
* '''Colourful Display'''
 +
''Gunpowder Preparation''. Roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.
 +
* '''Detonation Spectacular'''
 +
''Gunpowder Preparation''. Pick a square within 2 squares range. All gladiators within 3 squares of this square (including the Alchemist himself) immediately lose D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll.
 +
* '''Flashbang'''
 +
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 3 squares that hits on a 2+. If successful, no damage is dealt, but the target is moved 1 square in a direction of the Alchemist's choice. This is a ''Fear'' effect.
 +
* '''Gunpowder Bomb'''
 +
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 3 squares that hits on a 4+ to deal 4 damage.
 +
* '''Last Surprise'''
 +
''Gunpowder Preparation''. Roll a D6. On a 1 or 2, nothing happens. On a 3+ the following effect takes place: All gladiators within 3 squares of the Alchemist immediately lose 2D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll. The Alchemist himself is taken out-of-action, and receives a -3 penalty to his subsequent Survival check.
 +
* '''Wild Rocket'''
 +
''Gunpowder Preparation''. The Alchemist makes a ranged attack with range 9 squares that hits on a 6+ to deal 6 damage.
 +
* '''Will to Live'''
 +
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 +
<br><br>
 
=Qiang Spearman=
 
=Qiang Spearman=
  

Revision as of 06:49, 23 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: Orient

Huo Yao Alchemist

  • Class: Heavy
  • Move: 3
  • Attack: Iron Bar - Roll 5+ to deal 5 damage.
  • Life Points: 8

Huo Yao Alchemist Rules

Padded Armour - The Huo Yao Alchemist has a -1 Damage Reduction on attacks against him. This is an Armour effect.

Gunpowder Preparations - Several of the tricks below have the Gunpowder Preparation tag. The Huo Yao Alchemist may only use ONE of these in any single turn, and can only do so if he has not made his basic "Iron Bar" attack this turn.

Huo Yao Alchemist tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Colourful Display

Gunpowder Preparation. Roll a D6. On a roll of 6+ his school immediately gains +1 point of Crowd's Favour.

  • Detonation Spectacular

Gunpowder Preparation. Pick a square within 2 squares range. All gladiators within 3 squares of this square (including the Alchemist himself) immediately lose D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll.

  • Flashbang

Gunpowder Preparation. The Alchemist makes a ranged attack with range 3 squares that hits on a 2+. If successful, no damage is dealt, but the target is moved 1 square in a direction of the Alchemist's choice. This is a Fear effect.

  • Gunpowder Bomb

Gunpowder Preparation. The Alchemist makes a ranged attack with range 3 squares that hits on a 4+ to deal 4 damage.

  • Last Surprise

Gunpowder Preparation. Roll a D6. On a 1 or 2, nothing happens. On a 3+ the following effect takes place: All gladiators within 3 squares of the Alchemist immediately lose 2D6 Life Points. This effect ignores damage reduction of all sorts, and does not require an attack roll. The Alchemist himself is taken out-of-action, and receives a -3 penalty to his subsequent Survival check.

  • Wild Rocket

Gunpowder Preparation. The Alchemist makes a ranged attack with range 9 squares that hits on a 6+ to deal 6 damage.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Qiang Spearman

  • Class: Light
  • Move: 5
  • Attack: Fast Spear - Roll 2+ to deal 2 damage.
  • Life Points: 8

Qiang Spearman Rules

No special rules.

Qiang Spearman tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Acrobatic Fighter

During ordinary movement, the Qiang Spearman may move through the occupied square of any one gladiator during his turn. He must end his movement in an empty square, however.

  • Courage

The Gladiator is immune to Fear effects.

  • Light Mobility

After making any attack against a target (including Snake Spear Technique, as below), move 1 square for free.

  • Reaching Strike

The Qiang Spearman can make melee attacks against enemies in a diagonally adjacent square. These attacks count as being against the target's front facing, regardless of which way the target is facing at the time of the attack.

  • Snake Spear Technique

The Qiang Spearman may spend 3 movement points to make a melee attack against a target. This is in addition to his normal attacks this round. However, he may not attack the same target again during this battle round.

  • Target Weak Spot

The Qiang Spearman ignores damage reduction from Toughness bonuses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Yóuxiá Swordsman

  • Class: Medium
  • Move: 4
  • Attack: Sword - Roll 4+ to deal 4 damage.
  • Life Points: 8

Yóuxiá Swordsman Special Rules

No special rules.

Yóuxiá Swordsman tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Acrobatic Fighter

During ordinary movement, the Yóuxiá may move through the occupied square of any one gladiator during his turn. He must end his movement in an empty square, however.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Courage

The Gladiator is immune to Fear effects.

  • Jian's Lethal Caress

The Yóuxiá can make a basic attack that hits on a 5+ to deal 5 damage.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

  • Wushu Unarmed Training

The Yóuxiá can make a basic attack that hits on a 2+ to deal 2 damage.