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Once Priority order is established, it remains in place for the rest of the battle, even if the above parameters change during the course of the battle.
 
Once Priority order is established, it remains in place for the rest of the battle, even if the above parameters change during the course of the battle.
  
The school with highest priority goes first, activating one of their Gladiators. They then pass priority to the next highest, and so on, until every school has had a chance to activate a Gladiator. The turn order then loops back to the school with highest priority.
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The school with highest priority goes first, activating all his Gladiators. They then pass priority to the next highest, and so on, until every school has had a chance to activate. The turn order then loops back to the school with highest priority.
  
While they have Priority, a school deals with his Gladiators one at a time, fully completing that Gladiator's turn before passing priority. That is, each Gladiator completes his Movement and Attack phase before moving onto the next Gladiator. The entire process, during which each Gladiator on the field activates once, is called a '''Battle Round'''.
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While they have Priority, a school deals with each of his Gladiators one at a time, fully completing that Gladiator's turn before moving onto the next Gladiator. That is, each Gladiator completes his Movement and Attack phase before moving onto the next Gladiator.
  
 
Example:
 
Example:
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* 4) Vi Et Armis
 
* 4) Vi Et Armis
 
...and this order remains for the whole battle.
 
...and this order remains for the whole battle.
 
When selecting a Gladiator to activate, a School may not select one that already has been activated that ''Battle Round''. If all the School's Gladiators have been activated during the current ''Battle Round'' then that school must "pass", activating none of his Gladiators and ceding priority to the next school. Note also that you may '''not''' choose to pass until you have activated all your Gladiators.
 
 
Its worth being aware that if a School has more Gladiators than another, its entirely possible that they'll be able to keep activating several turns in a row, while their opposition is forced to pass.
 
 
Once every school has activated every gladiator they control, then the current ''Battle Round'' ends, and a new ''Battle Round'' begins.
 
 
===Keeping track===
 
 
Two ways of keeping track of activated Gladiators are suggested.
 
 
The first is that each School has a set of index cards, each bearing the name of one Gladiator they control. For ease of reference, you might want to list the Gladiators stats and skills on that Index card too. The School starts with all the cards of their Gladiators present in their "hand". When the School activates a Gladiator, they play the card in front of them onto the table. Once the ''Battle Round'' ends (i.e. everybody's hand is empty), all the cards are picked up and returned to their owners hand.
 
 
The second option is for the Imperator to keep a written checklist of every gladiator present. As each Gladiator activates, he checks them off on the list. Once every Gladiator has an equal number of checks, the ''Battle Round'' ends.
 
 
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