Editing Morturi: Rules of Conflict

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Note that with the "turn-to-face" rule, it is very difficult to catch a Gladiator off guard - they'll almost always be able to spin round to defend themselves. The key tactic to making a flank or rear attack is to first "lock" that target gladiator by occupying his front facing, and then attack with a second Gladiator.
 
Note that with the "turn-to-face" rule, it is very difficult to catch a Gladiator off guard - they'll almost always be able to spin round to defend themselves. The key tactic to making a flank or rear attack is to first "lock" that target gladiator by occupying his front facing, and then attack with a second Gladiator.
  
Additionally, some special rules apply for non-frontal facings.
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Why would you want to do this? Well...
  
* '''Flank Attacks''' - An attack against a gladiator's flank gains no special bonus, but is considered to be ''"non-frontal"'', which can have some effects elsewhere in the rules. For example, shields only give benefit against frontal attacks.
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* '''Flank Attacks''' - An attack against a gladiator's flank gains a +1 damage bonus.
* '''Rear Attacks''' - An attack against a gladiator's rear is considered to be ''"non-frontal"''. Also, rear attacks gain a +1 damage bonus.
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* '''Rear Attacks''' - An attack against a gladiator's flank gains a +2 damage bonus.
  
 
The damage bonus to flank or rear attacks can make all the difference, especially for Light Gladiators who tend to hit weakly, but rely on manoeuvring into position to make their damage count!
 
The damage bonus to flank or rear attacks can make all the difference, especially for Light Gladiators who tend to hit weakly, but rely on manoeuvring into position to make their damage count!
 
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