Editing Morturi: Rules of Conflict
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Hazards represent squares that are filled with something dangerous, for example a firepit, a pool of acid or a spike trap. | Hazards represent squares that are filled with something dangerous, for example a firepit, a pool of acid or a spike trap. | ||
β | * '''Hazards''' - Gladiators cannot voluntarily move into a hazard. A Gladiator that is forced to move into a Hazard is dealt damage automatically ( | + | * '''Hazards''' - Gladiators cannot voluntarily move into a hazard. A Gladiator that is forced to move into a Hazard is dealt damage automatically (as determined by the Imperator player at the start of the battle). Hazards may or may not block line of sight, depending on their nature. |
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=Ranged Attacks= | =Ranged Attacks= | ||