Difference between revisions of "Morturi: The Legions"

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The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
  
=Officer=
+
=Optio=
  
 
* '''Move:''' 4
 
* '''Move:''' 4
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* '''Life Points:''' 8
 
* '''Life Points:''' 8
  
===Officer Special Rules===
+
===Optio Special Rules===
  
 
'''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Scutum''' - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
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'''Fully Armoured''' - Attacks against the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
 
'''Fully Armoured''' - Attacks against the Legionnaire receive a -1 damage reduction. This is an ''armour'' effect.
  
===Officer Tricks===
+
===Optio Tricks===
  
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
 
Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.
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Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Command Training'''
 
* '''Command Training'''
At cost of 4 movement points, the Officer can nominate one non-Officer ally from the Legion faction within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.
+
At cost of 4 movement points, the Officer can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.
 
* '''Leadership'''
 
* '''Leadership'''
All non-Officer allies from the Legion faction in this battle are immune to ''Fear'' effects.
+
All Legionnaires from the Legion faction in this battle are immune to ''Fear'' effects.
 
* '''Military Training'''
 
* '''Military Training'''
 
The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
* '''Shield Tactics'''
 
* '''Shield Tactics'''
If this Officer is adjacent to at least one ally who also has the ''Shield Tactics'' trick, he is immune to all ranged attacks.
+
If this Optio is adjacent to at least one ally who also has the ''Shield Tactics'' trick, he is immune to all ranged attacks.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.

Revision as of 11:10, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Legions

Legionnaire

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Legionnaire Special Rules

Scutum - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an armour effect.

Fully Armoured - Attacks against the Legionnaire receive a -1 damage reduction. This is an armour effect.

Legionnaire Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Co-ordinated Action

On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the Legions faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.

  • Fling Dart

Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.

  • Military Training

The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.

  • Shield Tactics

If this Legionnaire is adjacent to at least one ally who also has the Shield Tactics trick, he is immune to all ranged attacks.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Optio

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Optio Special Rules

Scutum - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an armour effect.

Fully Armoured - Attacks against the Legionnaire receive a -1 damage reduction. This is an armour effect.

Optio Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Command Training

At cost of 4 movement points, the Officer can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.

  • Leadership

All Legionnaires from the Legion faction in this battle are immune to Fear effects.

  • Military Training

The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.

  • Shield Tactics

If this Optio is adjacent to at least one ally who also has the Shield Tactics trick, he is immune to all ranged attacks.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.