Difference between revisions of "Morturi: The Legions"

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(Optio Tricks)
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* '''Fling Dart'''
 
* '''Fling Dart'''
 
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
 
Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.
 +
* '''Formation Fighting'''
 +
As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.
 
* '''Military Training'''
 
* '''Military Training'''
 
The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
* '''Well Trained'''
 
As long as there is an allied Optio or Centurion present in the arena, this Legionnaire deals +1 damage on his attacks.
 
 
* '''Will to Live'''
 
* '''Will to Live'''
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
 
The gladiator receives a +1 bonus to the dice roll on Survival checks.
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* '''Chain of Command'''
 
* '''Chain of Command'''
 
If there is an active allied Centurion in the Arena, the Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn, and selects the Order from the tricks the Centurion knows rather than his own tricks list.
 
If there is an active allied Centurion in the Arena, the Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn, and selects the Order from the tricks the Centurion knows rather than his own tricks list.
* '''Combat Control'''
 
Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.
 
* '''Command Training'''
 
At cost of 4 movement points, the Optio can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.
 
 
* '''Military Training'''
 
* '''Military Training'''
 
The Optio may spend 4 movement points to gain +1 damage for the rest of the current turn.
 
The Optio may spend 4 movement points to gain +1 damage for the rest of the current turn.
 +
* '''Skirmish Command'''
 +
At cost of 4 movement points, the Optio can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.
 
* '''Warrior Disicipline'''
 
* '''Warrior Disicipline'''
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.
 
Any attack roll against this gladiator that rolls "2" or less automatically misses.

Revision as of 11:48, 26 October 2009

Morturi Te Salutant: Main Page -> Morturi: Factions -> Morturi: The Legions

Centurion

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Centurion Special Rules

Orders - The Centurion can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn.

Scutum - Melee attacks against the front facing of the Centurion receive a -1 damage reduction. This is an armour effect.

Fully Armoured - Attacks against the Optio receive a -1 damage reduction. This is an armour effect.

Centurion Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • "Advance!"

Orders. All allied Legionnaires and Optios may immediately move one square.

  • Courage

The Centurion is immune to Fear effects.

  • "Cut them down!"

Orders. All Legionnaires and Optios gain +1 damage on all attacks for the remainder of the battle round.

  • Efficient Command

This Centurion may spend 4 movement points to issue an Order. This is in addition to the Order he can give in place of a melee attack. He can give the same Order twice in one turn, and where applicable, effects are cumulative.

  • "Shields up!"

Orders. All Legionnaires and Optios gain immunity to all ranged attacks for the rest of the battle round.

  • "Stand Your Ground!"

Orders. All Legionnaires and Optios in this battle are immune to forced movement effects and fear effects for the remainder of the battle round.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Legionnaire

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Legionnaire Special Rules

Scutum - Melee attacks against the front facing of the Legionnaire receive a -1 damage reduction. This is an armour effect.

Fully Armoured - Attacks against the Legionnaire receive a -1 damage reduction. This is an armour effect.

Legionnaire Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Combat Control

Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement.

  • Co-ordinated Action

On his turn, the Legionnaire can choose not to act at all, instead naming another Gladiator from the Legions faction who has not yet acted this Battle Turn. Immediately after that Gladiator acts, this Legionnaire gets a free full turn.

  • Fling Dart

Instead of making a melee attack, the Legionnaire may fling a dart. This is a ranged attack with a range of 3 squares, that hits on a 4+ and deals 1 point of damage.

  • Formation Fighting

As long as there are two allied Gladiators adjacent to him, this Legionnaire deals +1 damage on his attacks.

  • Military Training

The Legionnaire may spend 4 movement points to gain +1 damage for the rest of the current turn.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.

Optio

  • Move: 4
  • Attack: Gladius - Roll 4+ to deal 4 damage.
  • Life Points: 8

Optio Special Rules

Scutum - Melee attacks against the front facing of the Optio receive a -1 damage reduction. This is an armour effect.

Fully Armoured - Attacks against the Optio receive a -1 damage reduction. This is an armour effect.

Optio Tricks

Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks.

  • Bodyguard

If an active allied Centurion adjacent to the Optio is attacked in melee, the Optio can choose to swap places and facings with the Centurion before the attack is resolved.

  • Chain of Command

If there is an active allied Centurion in the Arena, the Optio can use an "Orders" trick in place of making a melee attack. He can only use one such trick per turn, and selects the Order from the tricks the Centurion knows rather than his own tricks list.

  • Military Training

The Optio may spend 4 movement points to gain +1 damage for the rest of the current turn.

  • Skirmish Command

At cost of 4 movement points, the Optio can nominate one Legionnaire ally within 6 squares. That ally may make a free melee attack against an enemy adjacent to him.

  • Warrior Disicipline

Any attack roll against this gladiator that rolls "2" or less automatically misses.

  • Will to Live

The gladiator receives a +1 bonus to the dice roll on Survival checks.